Grouvee Game Club

Yes, although I’ve found it helpful a few times to start over completely because I missed something on the first day, like damage to Yoshiro, a villager, or how delayed I was in carving the spirit path. I did know that you could start over from various checkpoints if Yoshiro dies but I didn’t realize that also applied to just exiting the game.

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Not who you asked but I don’t think I’ve ever played a New Game+ that I can remember. By the time I beat a game, I’m usually ready to move on. :slight_smile:

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Basically the same as Vakil’s answer. I think I’ve started a NG+ save before (just to see Link keep his Outset Island outfit in Wind Waker) but I don’t normally replay games so once I’m done, I’m done.

If you exist the game you don’t return to the beginning of the level, you return to the last checkpoint, which I find handy.

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For both @Roach and @Vakil:

What if a game isn’t done until you play New Game+? A popular example: NIer Automata.

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Honestly, I don’t know. I’ve considered games “beaten” on my shelf just for making it to the final boss if it is excessively difficult or the game was meh. I do tend to get an itch to try something new as I get close to beating a game. Even a game I love, I will start to sometimes skip optional stuff near the endgame as I look at that game in my library and imagine how much fun it might be. Even as I continue playing Kunitsu-Gami, I am eyeing Grand Soul Story because I love a good pixelated JRPG style game.

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It depends how much content there is, and how much of the content is new to NG+. If I’m playing a 40 hour main campaign and the only new content is an ending cutscene or some minor dialogue changes, probably not gonna sit through the whole game multiple times just for that tiny scrap of lore droppings, especially if you have to do it many times.

I understand this, but this usually only happens to me if a game is just fine and I don’t mind moving on soon, which is probably most games. But I was obsessed with Kunitsu-Gami. Even after playing it twice I was hunting for reasons to replay it a third time, but there weren’t really any left after completing all the content. It was a hard game for me to let go of.

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To stick with the the Nier Automata example, additional playthroughs unlock new playable characters, whole new perspectives on the game and new final bosses. If a game has its true boss in NG+, does that influence you?

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The changing of a boss alone wouldn’t influence me if I have to play through an extensive amount of hours to get to it. But from what you’re describing, there is a significant amount of new content to experience, so if I liked the game enough, I probably would play an NG+ file in this case.

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My one concern about focusing on the Switch library is that hardware exclusives can prevent people from participating. I don’t know if there is an easy way around that other than having an alternate, possibly multiplatform.

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I was thinking as long as it released on the Switch, not just the exclusive titles.

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That would be a good way to do it.

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Apparently a new “Otherworldly Venture” mode is coming to Kunitsu-gami. There is basically no information about it but that’s exciting to see. We picked a good time to play the game. :))

Exciting. I still hold out hope for a physical edition.

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Adashino Village was surprisingly easy. It felt like a little reprieve as levels were getting more and more difficult.

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Okay, Muenzuka Burial Grounds has got me as close to ragequitting as I’ve gotten so far.

What strategies were successful for people with this stage? I have, I believe, all of the traps in place. Soh has the explosive bow. By the second stage, there’s no protective aura for Yoshiro and I simply can’t hold back the waves and waves of attackers coming from every direction?

I might need to see the layout to refresh my memory but I’ve done this one a few times due to a particularly tough optional objective that requires you to kill an enemy with only counter attacks (if I recall correctly).

To prepare unlock every ability of Soh’s that you can. Remove points from your units and max out Soh. Max charms, abilities and choose to max out the fighting stance you prefer. Max the number of Tsuba Guards you can equip so you can bring three. Kochin’s Guard lets you put a barrier over Yoshiro and Tenku’s wings lets you teleport to her and do instant damage to enemies around her. I usually bring Kochin’s guard and two heavy damage attacks like Genbu’s might. Rosa’s snare is useful if you need to set up more traps. For Soh’s attack combos and fighting stance I prefer the one that has a combo move that launches you into the air to take down aerial enemies. The combos are crucial to this level because they let you take out a wide area of enemies quickly. Lean heavily on advanced attack combos. Remove any Mazo talismans that boost villagers and pick those that aid Soh. Quite the Esteemed Craftsman Mazo talisman to speed up building and repairs. The Sacred Tamagushi Mazo Talisman is also essential to boost Soh’s attack, as is any other talisman that increases their damage output .

First day take the left path and stop at or just past the ribbon barrier along the way there so that it can protect her. Fix the first trap in front of every potential gate and those directly in her path. Enemies will not enter more than one gate at a time so if you have traps up you have time to run between gates. If you have as many traps up as possible you should be fine. The explosive bow is good but so is the one that teleports you to enemies so you can close gaps quickly (this bow is also needed for an optional objective).

Second night, move Yoshiro forward but don’t pass through the gate yet, because if you do you might only have enough time to just step through the gate and not actually into the ward. If you want to do the first part I’m only one night, you need to move her forward further the first night and she will be a bit less protected, but it’s still doable.

Once you do pass the gate, position her on the ward. Then fix every barrier and trap you can to slow enemies down. During that night stay in a central location to intercept enemies from the various gates.

The next night, move her up by the stairs and fix the barrier in front of her. Fix all traps. That night stick close to her and run to intercept enemies. Use the shield ability to protect Yoshiro when needed.

The following day move Yoshiro to the gate and complete the level.

Ok, I beat it. But I really feel like it’s a bit of a crapshoot on what seethe come through. I didn’t get a sokera at all on the second stage this time. That was really what killed me every try last time.