Ha, I have been thinking of doing the exact same thing. Seeing this, I can tell you our lists are gonna be very different.
Thanks mate. Most of what I want from there I already have. I did grab Humankind for my wife though.
We seem to have played many of the same games, but our rankings are very different! So i guess we’re both right/wrong.
Sonic 3K
Sonic 2
Sonic Adventure
Sonic Generations (console)
Sonic Mania
Sonic Adventure 2
Sonic Frontiers
Sonic 3D Blast
Sonic 1
Sonic CD
The Murder of Sonic the Hedgehog
Sonic Colours
Sonic Heroes
Sonic Advance 3
Sonic Advance 1
Sonic Generations 3DS
Sonic 1 (GameGear)
Sonic Unleashed
Sonic Rush
Sonic Battle
Sonic Rush Adventure
Sonic & The Secret Rings
Sonic Advance 2
Sonic 4 Part 1
Sonic the Fighters
Mean Bean Machine
Sonic 4 Part 2
Shadow the Hedgehog
Sonic Forces
Sonic 06
Here’s my current ranking of Sonic games, “mainline” platformers specifically (so no spinoffs like racing games, pinball games, fighting games, the Boom games, or the Storybook games). Some of these can probably move up or down a space or two, depending on my mood.
Game | Year | Score |
---|---|---|
Sonic 3 and Knuckles | 1994 | ☆☆☆☆☆ |
Sonic Mania | 2017 | ☆☆☆☆☆ |
Sonic Rush Adventure | 2007 | ☆☆☆☆☆ |
Sonic Adventure | 1998 | ☆☆☆☆ |
Shadow Generations | 2024 | ☆☆☆☆ |
Sonic Generations | 2011 | ☆☆☆☆ |
Sonic Advance 3 | 2004 | ☆☆☆☆ |
Sonic the Hedgehog 2 | 1992 | ☆☆☆☆ |
Sonic Superstars | 2023 | ☆☆☆ |
Sonic Adventure 2 | 2001 | ☆☆☆ |
Sonic Frontiers | 2022 | ☆☆☆ |
Sonic the Hedgehog | 1991 | ☆☆☆ |
Sonic Colors | 2010 | ☆☆☆ |
Sonic 3D Blast | 1996 | ☆☆☆ |
Sonic Pocket Adventure | 1999 | ☆☆☆ |
Sonic Colors (DS) | 2010 | ☆☆☆ |
Sonic Rush | 2005 | ☆☆☆ |
Sonic Advance | 2001 | ☆☆☆ |
Sonic Triple Trouble | 1994 | ☆☆☆ |
Sonic the Hedgehog CD | 1993 | ☆☆ |
Sonic Unleashed | 2008 | ☆☆ |
Sonic Generations (3DS) | 2011 | ☆☆ |
Sonic Forces | 2017 | ☆☆ |
Knuckles Chaotix | 1995 | ☆☆ |
Shadow the Hedgehog | 2005 | ☆☆ |
Sonic Chaos | 1993 | ☆☆ |
Sonic the Hedgehog (8-bit) | 1991 | ☆☆ |
Sonic the Hedgehog 2 (8-bit) | 1992 | ☆☆ |
Sonic Advance 2 | 2002 | ☆☆ |
Sonic Blast | 1996 | ☆ |
Sonic Heroes | 2003 | ☆ |
Sonic the Hedgehog 4: Episode II | 2012 | ☆ |
Sonic the Hedgehog 4: Episode I | 2010 | ☆ |
Sonic Lost World (3DS) | 2013 | ☆ |
Have yet to play enough to give a score to:
Game | Year |
---|---|
Sonic the Hedgehog (06) | 2006 |
Sonic Unleashed (Wii) | 2008 |
Sonic Lost World | 2013 |
Due to popular demand, here’s my Sonic tierlist.
Games not listed I’ve not played.
Horizontal order has no value assigned.
Our lists are so similar, I’m sure we would have been friends… 25-30 years ago
I added Sonic 4 to my list as my mind had apparently blocked that travesty.
Decided to play through Sonic Blast (Game Gear) and Sonic Generations (3DS) so I could add them to my rankings list.
Sonic Blast — The other Game Gear Sonic platformers range from mediocre to decent, but this one’s just bad. It attempts to do Donkey Kong Country-style character models on that tiny 8-bit screen, and that looks about as good as you’d imagine. The physics are worse than the other Game Gear games, and the level design ranges from bad to awful (those maze stages toward the end, ugh). Oddly, I thought the bosses were okay, lol.
Sonic Generations (3DS) — This is a different game from Sonic Generations on home consoles, not a port. And what a mixed bag this is, and sadly a clear step down from Dimps’s previous handheld endeavors (Sonic Advance 1-3, Rush, Rush Adventure, and Colors DS). You play as classic Sonic and modern Sonic, but it’s just 2D levels for both.
- Classic Sonic — The first three stages are lifted straight from the Genesis games (so they’re not reimagined, just new graphics). Then it’s four new levels, but now designed with the homing attack in mind… Yes, it’s the revenge of Sonic 4, and the levels are bad. At least the physics are nowhere near as horrendous as Sonic 4, but still. Not a good time.
- Modern Sonic — The seven levels are… alright, mostly. It’s basically a new Sonic Rush campaign, but with short levels and constricted to only one screen (why?), and no fun tricks system or anything. Just boost, get rings and boost. It’s not bad, but not really anything memorable either.
- Bosses — There are three rival stages, which are just short races like in the PSP Sonic Rivals games. They… exist. The four regular bosses are a bit better, Klonoa-esque in design. The final boss is actually an improvement from console Sonic Generations, so that’s nice.
- Special Stages — It’s just the Sonic Heroes-style of running-in-a-tube special stages, which really sucked in Sonic Heroes, but here they’re perfectly inoffensive. You don’t have to do anything special to unlock these stages (just complete the levels), and they’re also probably the easiest special stages Sonic’s ever had.
- Missed Opportunity — I think what hurts this version of Sonic Generations the most though is how massive of a missed opportunity it is for not fully committing to being a celebration of Sonic’s handheld gaming history. It would’ve been so much cooler if the levels were all new versions of beloved levels from Game Gear, GBA, and DS Sonic games. (They really only did the one—Water Palace from Sonic Rush.) Instead it just feels like a watered-down version of the console Generations, with nothing to really stand out on its own with.
I’ve also been attempting to get into the two versions of Sonic Lost World again, but man, it’s tough. I want to give them a fair shake, honest… We’ll see how far I can get.
Your thoughts on 3DS Generations mirror my own. When it gave Classic Sonic the homing attack I remember thinking “what’s the point in even having the two Sonics, then?”
As for Lost World, while I don’t think it’s a great game, I also don’t think it’s terrible. I’m not sure how I feel about the level design, and the Deadly Six are easily the worst enemies in Sonic history, but I find the parkour system rather interesting. It would have been cool to see what that could have become if Sonic Team gave it another shot. The soundtrack has some right crackers as well!
What, you’re saying I’m not cool now?
I’ve played all I’m ever going to play of Sonic Lost World (3DS). So guess it’s time for a review.
Sonic Lost World (3DS) — Every second I’m playing this game, I’m thinking one of these things:
- This is awful.
- Oh wow, I hate everything about this.
- Every level is designed to waste my time, and has so many bad gimmicks…
- Why is Sonic in the world of a Teletubbies smartphone game?
- Half the time this parkour nonsense doesn’t work. And when it does work, it’s not any fun, so I don’t feel any satisfaction in doing it!
- Same for the wisp abilities. And why are the wisps here in the first place?
- The six preschool plushie monsters are the worst-designed characters in Sonic history… And the most annoying? Well, after Chip from Unleashed.
- How many hours am I going to lightly jog straight forward on a giant floating cylinder? I really, really love holding down on the right trigger on a 3DS. That was sarcasm!
- Why do I have to attack this hideous reject Muppet worm thing for five minutes, instead of playing a Sonic platforming game?
- (one minute later) Why do I have to attack this hideous reject Muppet worm thing for five minutes, instead of playing a Sonic platforming game?
- (half a minute later) Why do I have to attack this hideous reject Muppet worm thing for five minutes, instead of playing a Sonic platforming game?
- (45 seconds later) Why do I have to attack this hideous reject Muppet worm thing for five minutes, instead of playing a Sonic platforming game?
I’ll wait a bit before giving the console version of Sonic Lost World one final shot (via Steam). I’ve tried getting into it off and on over the years, but always bounce off it real quick. It seems about half of Sonic fans prefer the console version (fewer gimmicks?), and half prefer the 3DS version (controls better?).
I don’t know what the consensus is on console Vs 3DS versions of Lost World, but I liked the console version much better. Given how much you disliked the 3DS version though, I don’t think the console version will change your mind.
Maybe I should re-do my list as a proper Grouvee numbered list? What do you guys reckon?
Edit: Ok, it won’t work because Grouvee does not differentiate between versions of games in lists, so I’ll stick with the above.
Yeah, one of the things that is a negative about Grouvee is most of the time different games that have the same name get grouped together as one entry, at least for simultaneous (or same-year) release stuff. It’s a tricky thing for keeping games straight, especially for the era when home consoles would get a game but handhelds would get a completely different game but with the exact same title (and often the same box art). Nice and confusing for consumers. I think this was most common for licensed games (like tie-ins for movies).
You can add releases to lists if you want a specific version.
It does t show properly, or at least not in a way I feel is useful. It shows the “main” release with a little plus box underneath that you have to click on to see the secondary release. Just makes things more confusing and cumbersome IMO.
It took me a moment to even realize what they were. I think i like the tails one more. Sonics looks… too plain? Like it doesnt have enough to distinguish it for me i guess.
I would say Tails’s looks too plane.
The worst part is, someone emphatically swore to me that Lost World 3DS was like Generations 3DS, a side-scroller 2.5D game. So I bought it.
They fucking lied.