Another round of nextfest demos.
Nuwe 
Kind of generic platformer with the floatiest of floaty jumps. Nothing stands out from the game, including the platfroms, which don’t stand out from the background. I dare you at a glance to tell me which of these almost identically-looking leaves are platforms and which aren’t.

I quit the demo after a chase sequence with a boar that literally ran faster than the character, so the sightless mistake was a long game-over.
Near Mage 
The hook of this point-and-click Harry Potter knock-off – the thing that is front and centre in the description – is that you can combine “near-spells” to create all kinds of spells that you use to solve puzzles. The problem is that the demo is all about walking around talking to people. The demo does warn that is a narrative prologue, but the problem with that is that either if fails to demonstrate the main gameplay loop, or the main gameplay loop is only walking and talking. Giving my aversion to point-and-click games, I think I’l give it a pass.
Frontier Hunter: Erza’s Wheel of Fortune 
I gave this one a try lured by the anime aesthetics. I had to go from your room to a training room on the other side of the map and in the meantime I wandered around, picking items and seeing a couple of weird birds that I couldn’t interact with. Then, after the training I meet this NPC who tells me that he lost 3 birds and thus starts the first fetchquest of the game. I have absolutely zero faith in a game that not only has so few ideas that it has to introduce a time-filling fetchquest in a demo, but that it’s so badly designed that it didn’t give me the option of collecting the birds first.
Black ink 
The main character narration has comedic timing, but the jokes land flat more often than not. Besides that, the game is very unfinished, with very bad controls, shoddy collision detection and plenty of bugs.
A little to the left 
This is a small, cute, puzzler in the vein of Unpacking. The presentation is cute and is quite satisfying. The penultimate level was a bit obscure, IMHO, as I got to something I considered quite tidy but the game didn’t advance because it wasn’t tidy in the precise way it had to do. My girlfriend loved it.
We stay behind 
This one’s really short --more like a trailer than a complete demo, if you ask me-- but get’s the job done. I love the style. The stark colours, the blocky models and the far-away camera makes you feel like watching a small model of a town. I though it was going to be a Lake-like placid game, but the demo ended with a rather violent cliffhanger, so there’s more to it. Not a lot of gameplay, though. There are dialogue trees but I didn’t get the sense that my choices mattered much and even the van drives itself; if you just press the accelerator, it turns corners even if you don’t touch the stick.
Railbound 

Very cute, smart and easy to play puzzle game. Played the whole demo, including the optional levels. It’s got lots of little “aha!” moments that are the best part of any puzzle game. Absolutely fantastic.
Terra nil 
With every other game predicated under the notion that the environment is there for the player to plunder, this “reverse city builder” concept is intriguing. In execution seem both boring and less revolutionary than it sounds. Boring because I don’t take fondly to city builders, so that might be on me. Less revolutionary because, mechanically, it still plays very similar to any city builder. You have to build various structures to transform the land and you get resources while you do it. The fact that the soil turns green and grows trees instead of rising skyscrapers feels like a coat of paint and not a radical departure from the usual.
How to say goodbye 
I liked the demo a lot. The arstyle is gorgeous, the story seems cute and the puzzles are novel. However, I have to say that the controls are very very very spotty. The floor is made of tiles that move in rows so you click and drag in any of the 4 directions to move your character or other things placed on the it. The problem is that more often than not the game registers a different direction from what I meant. I hope the devs fix that for the full release, although I’m a bit worried that such a core gameplay concept is in such a bad state compared with the other elements.
Impression legend:
= Good, recommended.
= Neutral.
= Bad.