Monthly Retro Game Club

Welcome to the Grouvee forum, mbrown! And thanks for sharing your thoughts on Power Strike II. I think this can be considered one of those games–like many 8-bit era games–that was great for its time but can be hard to go back to nowadays when the genre in question has seen so many improvements over the decades since. I’ll need to play some more before I expound on this, and perhaps I should check on what other shoot-em-ups were releasing in 1993 and the years prior for fair comparisons. Power Strike II might be a bit of a standout in that there were plenty of 16-bit shooters by that time, but was a really late release for hardware of the previous generation.

I recommend these game guides to the Master System, if you want to dive in further!

For an RPG that was ahead of its time and still holds up, I think it’s worth checking out Phantasy Star. The best way to play it now is via the Sega Ages digital release on the Switch, which offers some quality of life improvements to cut out most of the grinding and automatically create maps for the dungeon mazes.

For a platformer, you can’t go wrong with Wonder Boy III: The Dragon’s Trap. (A precursor to Monster World IV.) There was a remake of Dragon’s Trap released for all modern consoles, giving it a beautiful fresh coat of paint. If you end up enjoying Monster World IV at all, I strongly recommend looking into this one at some point.

From the Master System, I also like to recommend Master of Darkness. It’s a ripoff of the original Castlevania, but it’s a great ripoff of the original Castlevania. =P

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S&P is a good one. that is such a good pick for the N64! IT was never a game that was widely available in NA, but was really popular in the wii store from what i remembering reading.

The menu isn’t in english but its not an issue. (This might dissuade some folks from playing it, i was almost one of them!)

it can be patched supposedly but i think that’s more trouble that it’s worth. (which doesnt seem worth it. there is possible an HD textures upgrade for this (which might be worth it) at forums.dolphin-emu.org or somewhere else, i seem to recall it.

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I think it’s worth checking out Phantasy Star. The best way to play it now is via the Sega Ages digital release on the Switch, which offers some quality of life improvements to cut out most of the grinding and automatically create maps for the dungeon mazes.

I actually bought that Sega Ages release a while ago, never got around to starting it haha. Ended up doing catchup on classic dragon quest instead of phantasy star around that time, but it’ll move up my list for sure knowing that version has such nice QoL updates definitely ups my motivation. Thanks for the master system recommendations btw, I’ll definitely take a look! I’ve had a lot of experience with the Genesis’ library but the Master System is one of those little consoles that slipped under my radar (maybe because so much of its library kind of carries over).

Also, Monster World IV is absolutely gorgeous! A little simple but very cute so far, and I’m really impressed with the way it’s world is laid out and the delightful animation work, very much enjoying it so far!

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i would love to see people on this site make a top 10 for some systems such as SMS. (I haven’t currently had enough games under my belt to do so! It seems when i’m in the mood to play SMS it’s some kind of property referenced/mentioned in a newer game (like the yakuza series for instance) or the wonder boy series

I’ll take a peek at your link.

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I just finished a full playthrough of it recently actually. It’s good! So long as you go in with the right expectations (1987 = the time of the first Final Fantasy, not the 6th or 7th) I think most RPG fans will find a lot to enjoy there.

There are a fair number of games that appeared on both systems – but in many cases it seems that the Master System version is actually its own unique game, rather than just a scaled-down demake. It’s actually quite interesting how Sega and other devs were keen on continuing to release Master System games several years after the Genesis/Mega Drive was out. Just goes to show how big of a deal the Master System continued to be in some regions. (Though it also helped that Sega’s new handheld at the time, the Game Gear, was basically just a portable Master System – so making 8-bit games was often a 2-for-1 deal.)

I’ve still got a ways to go as well before I can attempt a top 10 Master System games list. One other set of titles I’ll throw out as suggestions though are the Fantasy Zone games – I’ve always had a soft spot for that series of colorful Defender-style shooters. The spinoff “The Maze” game on the Master System is also a cool one, basically combining Pac-Man with shooter mechanics.

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I’ve continued to play Monster World IV a bit, and I’m still enjoying it a lot. Everything about it is just charming and delightful. I think I’ll give a shoutout to the enemy design for this one – some of those cute monsters are quite memorable, like they came right out of a cartoon.

My only other thing to add for now is that the game seems to be meatier than I expected. This might actually be a pretty long one for a 16-bit platformer, so IDK if I’ll finish by the end of the month. I’ve been distracted by a couple other time-intensive games, along with other real life stuff. But I’ll put in an effort for a final push this final week.


I’ve also been working on Power Strike II. And I’ve been really impressed with this one! To be honest I’m a bit amazed by how much can be going on at any given moment on-screen. Loads of enemies, tons of flashy bullet effects from your weaponry, and of course all the enemies’ projectiles. Plus stuff moving about in the background, all the while. All of this stuff flying around, and I haven’t noticed any slowdown. There’s definitely sprite flickering and whatnot (lines within sprites disappearing, etc), but since I’m focused on enemy fire it’s not all that noticeable. What matters is that the game plays fine, and I really dig all the options available for your weapons, fire patterns, and upgrades. The devs at Compile really went all-out with this one.

Have to call attention to the music for this one too. The Master System isn’t what I’d call great in the sound department (play a handful of games, and you’ll likely feel they all have the same overly high-pitched tune), but Power Strike II gets surprisingly intense for some of its songs. Really adds to the fast-paced feel of the game in general. And really, I have to wonder if this is the most frantic 8-bit game there is (or at least, one of the most frantic). I’ve dabbled in a few NES shooters for comparison’s sake, and yeah, I think Power Strike II would’ve really impressed people at the time.

But on the other hand, as I’ve mentioned before, 16-bit consoles had already gotten plenty of shoot-em-ups by this time. Even Compile had already released the likes of MUSHA Aleste on the Genesis, and Robo Aleste on the Sega CD. But though games such as those were certainly flashier, more impressive visually and sound-wise – I feel there’s still something to be said for the simpler graphics of the 8-bit era in the hands of experts. In the case of Power Strike II at least, I feel I can always tell where everything is on-screen pretty clearly, regardless of how chaotic everything gets.


I’m going to go ahead and announce what the February 2021 games will be a little early, since there are some relevant sales going on right now that people might want to take advantage of:

  • Mr. Driller Drill Land (Nintendo Gamecube – 2002 – puzzle-action – 3 hours)
  • Twinkle Star Sprites (arcade – 1996 – puzzle-shooter – 2 hours)

feb 2021 games

The Mr. Driller game is on sale for the Switch right now, half-off. Sale ends on Dec 30th it looks like. It is also on sale on Steam right now, again half-off – sale will end Jan 5th there. You can also find Twinkle Star Sprites on Steam half-off (also with a Jan 5th deadline). I’ll note that Twinkle Star Sprites is also available on Switch (as a standalone) and on PS4 (as part of a PS2 compilation of 5 arcade/Neo Geo games titled ADK Damashii). (But those versions are not on sale.)

As a reminder the January 2021 games will be Trace Memory (DS) and Sin & Punishment (N64). I should have full write-ups for those around New Year’s.

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For January 2021, the retro games of the month shall be:

  • Trace Memory – 2005 – point-and-click adventure
  • Sin and Punishment – 2000 – rail shooter

I felt we needed something more story-driven to talk about for a change, and decided upon a visual novel-style adventure game titled Another Code: Two Memories (or Trace Memory as it’s known in NA region). This was developed by Cing, which also made Hotel Dusk and a few other titles before going bankrupt in 2010. Trace Memory was published by Nintendo for the DS, and would eventually get a sequel on the Wii titled Another Code: R – A Journey into Lost Memories (but was released only in Japan and EU region).

In this game you play as Ashley, who is searching for her long-lost father on a mysterious island. You explore various places, inspect items with the touchpad, solve puzzles, and read dialogue whenever you talk to someone. Trace Memory was an early release for the Nintendo DS, and uses its different functions for a wide variety of clever puzzles. In-game, Ashely even uses a device that looks exactly like the (model 1) DS, adding to this sense of immersion.

Though not one of the most popular story-focused adventure games by a long shot, Trace Memory seems to still be regarded as something of a cult classic, and is representative of how visual novel style games gained some traction outside of Japan during the DS era. But unlike titles like 999 and Phoenix Wright, Trace Memory is a much more subdued mystery story with more “everyday” characters who carry on more regular–and sometimes lengthy–conversations. The game as a whole is not long though, a playthrough likely to take around 5-6 hours.

This is a game I borrowed many years ago, but never got very far in. I’m eager to finally get back to it and finish the story, because it always seemed like something I’d like. Feel free to leave comments on the game’s plot as you go along from chapter to chapter, but consider using spoiler tags when bringing up any significant twists and developments. (Click the gear icon, then select “blur spoilers.”)

Here is another cult classic of sorts published by Nintendo, which also later got a sequel on the Wii. This one is Sin and Punishment, or more specifically, “Tsumi to Batsu: Hoshi no Keishōsha” – “Sin and Punishment: Earth Successor.” (Tsumi can mean crime actually, so Crime and Punishment, yeah?) This was a Japan-only game for the Nintendo 64 developed by Treasure and Nintendo R&D1, a late 2000 release for the system.

Monsters are on the loose, and it’s up to you to shoot them. The game plays as a rail shooter along the lines of Star Fox and Panzer Dragoon, but with a unique control scheme. You move your character with the D-pad, and aim your reticle with joystick (and shoot with the Z-trigger button). The idea behind this was to get players to hold the wonky unique N64 controller in a different way than usual – i.e. right hand holding the middle instead of the right side, left hand holding the left side instead of the middle. (However, you can also use the C-buttons for movement if you want.) You can also jump with the shoulder buttons, and can use a sword to counter enemy projectiles with a well-timed Z-press. It’s a lot to take in at first, so it might take some practice to get the hang of it all.

Treasure was well-known for its frantic run-and-gun and shooter-focused games (Gunstar Heroes, Alien Soldier, Radiant Silvergun, Bangai-O) but Sin and Punishment stands out as a 3D take on the formula. It is also known for its stylish and gritty visuals (a contrast to most N64 games), which keep things low-poly to ensure a smooth framerate amidst all the bullets and explosions. There is also a (perhaps infamously) bonkers storyline tying all the stages together too, and though the game was Japan-only the characters are all voiced in English (with Japanese subtitles at the bottom). Like most rail shooters this is a short game that can be replayed to aim for higher scores. Along with the original Japanese N64 release, it was also made available on the Wii and Wii U virtual consoles for all regions.

Please feel free to share your thoughts on either (or both) of these games as you play them over the course of January. If you finish, you can give a mini-review if you’d like. Let us know if you think these games stand the test of time!

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Is MRCB still a thing?

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@kupomog337, I think it’s on a bit of a hiatus, but I’d be down to resurrect it.

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If it is to come back, I would suggest one of the games be a more winter themed game. If I may make a suggestion, I would say NHL '94. A fantastic retro hockey game that is still very much playable, easy to get a hold of, and fun as it was back in '93. Just a suggestion though.

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@Prin, The best one! Now the question is, Genesis or SNES? lol

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I never owned the Genesis version, so I would personally play the SNES, but either should be fine. I certainly wouldn’t want to limit anybody and it would be fun to see the various differences people note during their playthroughs.

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I had a SNES so I also played that version, but I lived with the knowledge that NHL’94 on Genesis was the version. I mean even Mallrats confirms it:

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Oh of course, especially with the constant high sprite count for the time and the Genesis being able to handle them with more ease.

Also, what a film. lol Such a great freeze frame of culture.

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I just tried '94 on an online emulator,I chose NY Islanders (because they’re my favourite team), and frankly I’d probably enjoy this a lot more if I didn’t suck donkey-horse-ass at this game.

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You’d do better if you picked a good team :stuck_out_tongue_winking_eye:

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The biggest things to remember are:

  • Most Canadian teams are best, and if those aren’t your cup of tea, 90’s era Detroit is awesome too.
  • Make sure to use 1 button for passes/ trips and another for actual shots as you really aren’t going to do much except skate around for 10 minutes otherwise.
  • Enjoy the ambience and care put into this gem.
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Lol, tell that to Toronto, they didn’t get the memo.

I’m sorry what you meant to say is The Red Wings are the GOAT!

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As a Detroiter myself, I will politely correct you by saying they were the GOAT. We’ll see what Yzerman and Lidstrom can accomplish though.

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Ah. Okay. I dream of a day when sport game teams are just an aesthetic choice. Oh well…

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