When you record play time on Grouvee, do you use the time associated with the saved game (assuming that’s enabled) that wouldn’t reflect reloading old saves, dying, restarting, etc? I use the playtime Steam, GOG, Switch, etc records since I think reloading a save to undo a mistake, refighting a fight you lost, or even restarting a game when you realize you made an early mistake is all part of a playthrough of a game. Wondering if others feel the same way?
I just record time in games that have its own playtime record.
I thought I could use some app or simply a chronometre when that’s the case, but… I saw the danger of worry too much about that coming and decided to not do it.
Funnily enough, I would do the same thing. I’ve played quite a few games where it doesn’t get recorded in game or via a portal so I’ve had to resort to Windows Stopwatch app to get the job done. Crude, but effective.
I use the in game time and call it a day usually. If it doesn’t have it, I’ll just make an informed approximation. I used to care a lot but realized it was kind of silly. The one thing I do, with RPGs mostly, is use a stop watch to record the time from the last save point to the end of the credit roll. If I forget, I’ll look up a YouTube video with a similar pace.
I figure it all balances out between untimed redos and the times where I fall asleep on the couch for three hours in the middle of something and then save it before going to bed.
I record the total playthrough time. For anything that can be played on a Windows PC (from native PC games to emulated games), I use the time recorded by Playnite. For Android games, I use the time recorded by Android’s Digital Wellbeing. For anything else, I use a stopwatch.