GrouZine

Roach and I have talked and we would still like that theme song for future podcasting :grin:

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@Yaru, @Nelemania, @Reset_Tears - I updated the original post to answer these questions.

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I think we’d like writing done by early June? Probably a back and forth with an editor before then, but I’m thinking final draft in early June with final edit of the zine occurring in late June. I put a real rough outline in the original post.

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It doesn’t count as a zine if you don’t print them by getting a job at a kinko’s and then stealing photocopies after hours.

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tbh theres lots of commercial printers at my job so Chicago will be flush with GrouZines

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I’ve got an idea for an article percolating, obviously about Samus, but what I’ve got in mind might trend a little sad and angry. What sort of tone do you think you’ll be shooting for with this project?

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i’m definitely not trying to make myself EiC of this zine but if it were up to me, I would more want for the piece to match the theme than a distinct tone. Outside of that, I just want the pieces to be “passionate”. Why don’t you join the core team and if we get to theme discussions and you’re not vibing with it, you can step back?

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I wouldn’t say I’m particularly passionate about games beyond “I press button, beep boop, brain gets the happy chemical”, so I shan’t be joining you, but I do wish y’all luck with the project!

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I’m interested to see what these theme will be as this will dictate how much I feel Ill be able to contribute. I also don’t know what “the radical values of Grouvee” means, but it feels a little…culty?

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Cool, sounds like a plan! Sign me up.

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Did we just find our first theme? Gaming cults? :smiley:

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@Yaru @JoeyPajamas

I would once again say I don’t want to install myself as EiC and it you’re interested in writing something, i would encourage you to stick around until we talk about theme/pitching pieces.

I figure we are talking about starting with doing one of these to start. We may end up doing one total. If that’s the case, I would personally want our zine to say something.

my push for theme would be stories for unionization in game development. when i was doing the podcast news, almost every week there was a story about some studio being shuttered by some uncaring exec. I just don’t see that as sustainable and see the push for large scale unionization in video games as necessary and i think this can be Grouvee’s way of getting that idea out there.

but once again, i’m not EiC. so maybe once we get the core team together, we’ll vote on doing a sonic issue or something.

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Maybe instead of that being the core “theme” for the issue, it could be the core article? Or is that just semantics.

EDIT: Though if that was the theme, maybe we could talk about or feature people or games with good studio practices?

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i bet i could set up some interviews with devs who work at unionized studios, who got laid off recently without protection, and who work in an non-unionized studio now. i think that could be effective all together.

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you’ve been added to the core team!

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my push for theme would be stories for unionization in game development.

My problem with a theme so specific, noble and important as it is, is that say you have six, seven writers; how do you keep the whole issue from being just seven slightly different ways of saying “unionizing is important and you should do it yesterday” over and over again? I could see it working on a news site where you can have a weekly column or similar mixed with other stuff, but I don’t think I’d see it working as a mono-theme thing for an entire issue. I’d also agree with @JoeyPajamas in that the whole “the radical values of Grouvee” thing is a… strange way of putting it?

we’ll vote on doing a sonic issue or something.

While I’m sure it would bring forward very needed societal improvements, I’m not giving Sonic 06 another chance.

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I think you do it through the lens of different perspectives. I think I could set up interviews with some devs who have different backgrounds (in a union, laid off, working under crunch at a non union studio). I had the idea of analyzing DK’s tie as a reclaimed symbol of work culture. There are plenty of stories about the cost of crunch and the collaborative work of unionized studios.

I am still of the belief that I’d rather get the core team together to dictate a theme (if there even is one) rather than building a team around a theme.

Basically, if you are moderately interested in contributing, I’d encourage you to stick around through this phase and you can always drop out if you don’t want to contribute to whatever the zine develops into.

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I think it’s too rigid a theme for an inaugural attempt at this. I think we should stick with something that will let people tests the waters a bit and find their collaboration comfort zone.

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i’m fine with this being themeless or more casual especially for our first attempt. i also am just putting the theme of unionization in gaming as an example of a theme. is it the theme i want? yes. would i happily do a different theme or no theme? also yes.

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I’m going to put this suggestion out there. If the zine needs a theme, maybe we make it a friendly and accessible one. My suggestion would be “community” since this is a community zine and our first stab at it. Community could be about many things: co-op gaming, stories about gaming with other people for the first time, how people find others to share their interests with, critical takes on gaming communities, fun takes on playing with friends, etc., etc…

I also think that a theme needn’t be rigid and people should pitch what they want.

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