This made me laugh way harder than it probably should have.
The final poll is here! Everyone gets two votes. The winner will be announced on April 1st.
- Baby Steps (PS5, Windows)
- Hermit and Pig (Windows, macOS)
- Thank Goodness You’re Here! (PS4/PS5, Xbox Series X|S, Switch, Windows, macOS)
- Cat Girl Without Salad: Amuse-Bouche (Switch, Windows)
- Cel Damage Overdrive (PS2) / Cel Damage HD (PS3/PS4/Vita, Xbox One, Switch)
- WarioWare: Get It Together! (Switch)
- Katamari Damacy REROLL (PS4, Xbox One, Switch, PC)
- Little Misfortune (Switch, Windows, macOS/iOS, Android, Linux)
It really bugs me I put PC for Katamari instead of the OS.
PC seems more universal, no? Because if you’re going to put Windows, you should probably also put Linux, and both Windows and Linux run on a PC. Also, why write macOS/iOS and not Android/Linux? macOS and iOS are about as similar as Android and Linux, insofar as both macOS and iOS are based on Darwin/BSD and Android is actually a modified version of the Linux kernel, so therefore based on Linux. I think it makes sense to leave the backslash out.
Both Android and iOS are considerably more locked down than their desktop counterparts and for a number of reasons just don’t work being lumped together. I also don’t think PC being a universal lump in of windows and linux is helpful because even though linux can run windows games, it tends to come with many asterisks because of the sheer difference between the OS and because of proprietary code often making proton and wine struggle. As a Linux user, us being expected to just figure it out and running it ourselves when linux support is unsupported is what leads to a lot of refunds and stressful nights of troubleshooting. (This being said I don’t think something marked as PC and not explicitly being runnable on linux will stop people unless its some anticheat multiplayer game in most cases)
Agreed, this is why I suggested not using the backslash, because it implies a link between macOS and iOS which is arguably misleading. The Android and Linux comparison was merely to illustrate that separation.
To your last point, I’ve been fortunate in that the only thing that has prevented me from running games in Proton is anti-cheat software so I tend to disregard when games are listed for Windows only. And I’ve been pretty fortunate with Crossover on macOS, although I don’t play many games that way unless in a pinch.
Oh I see what you mean. And yeah I really am so thankful wine and crossover are running so perfectly these days! I am an obscure games hunter so I do get some stuff that doesn’t work, but thats only because it will be some insanely old windows 2000 type programs I’d be better off running in virtualbox (so i do that now)
I can understand that. I have had surprising luck with old games in Proton/Wine that simply won’t run in Windows which is always pleasant.
I put slashes for same companies. Is Android and Linux from the same company? If so, I am a fool and did not realize.
No Android is a Google fork of Linux. Linux is an open source kernel, so no one company or group releases it. I still don’t think it makes sense to but a backslash between iOS and macOS because they are different operating systems and the backslash implies that the app can run on either or when they actually are different compiled versions, so different ports. I don’t think company is really relevant to compatibility, so you should treat each OS as a separate port. macOS and iOS are treated as separate platforms in the database so I think any listing should mirror that.
Also does it run on iPad OS or TVOS?
Some of the games that have been suggested in the past have run on iPad and TV OS and I’ve included those too. In my mind, I think about if someone is looking for a specific platform, they’ll look at the Apple section or the Sony section, etc. I could just put commas between every single platform though if that is your preference. I thought it looked neater but if it’s causing confusion, then I’ll change it for next time.
I just think you want to avoid conflating the platforms.
Right, but iOS and macOS are different platforms. Although M series Macs can run some iOS apps, it’s not a guarantee that they do, and iOS cannot run Mac apps at all. PS4 and PS5 have the same x86 architecture and fairly broad compatibility. iOS is not compatible with macOS in that way so while PS4/PS5 is fine, iOS/macOS is not.
I would say the difference between Linux and Android is as steep as the difference between BSD and Darwin, just to clarify. Basically it is taking the open source components of one platform/console/os and then adopting it into something entirely new which does not necessarily make it backwards compatible without absolutely breaking ToS and hacking the OS of the phone (which I recommend doing but I digress). So it is sort of a situation where the proprietary changes arbitrarily draw compatibility problems in the first place. It is also similar to the reason why people separate DOS and Windows and ReactOS.
I will also say just for the sake of fun compatibility talk, there are some linux softwares not compatible between each other! And there are windows softwares not compatible between the different versions either. What once could run on XP won’t necessarily on Windows 11, etc. And “deb” and “rpm” files only work for people running Debian and Redhat derived distros, and not anyone else. So in many cases with Linux you see different versions of the same software released. (Or usually something with maximum compatibility like Flatpak or AppImage).
I hope this doesn’t sound too exhausting. Compatibility and grouping of platforms are just interesting for me to talk about having jumped between windows and different linux systems and emulating DOS and WinXP and PC-98. In a better world these groupings shouldn’t be so granular but they pretty much will be as long as Google and Apple and Microsoft keep their status quos.
I understand they are different platforms. iOS, iPadOS, macOS, and TVOS are Apple platforms so I put them in the “Apple section” to try and organize the vast amount of platforms some of these games are on. I don’t know anything about the architecture of the other platforms either but I still organize them by their parent company. I can just put commas between everything regardless of shared architectures. I was just trying to put information to help people narrow down what to vote for based on the platforms they have available.
Which is an odd way to organize them because company =/= platform.
I’m not arguing that you shouldn’t put a backslash between shared architectures. That’s the opposite of what I’m saying. PS4 and PS5 share architectures so I’m saying the backslash makes sense there. What I’m saying is that macOS and iOS are not shared architectures and it’s misleading to lump them together.
It would just require me to look into and understand platform architectures when I’m just trying to quickly provide platform availability.
Now you know so you hold that understanding ![]()
It already takes investigating figuring out what games are on what platforms. ![]()
And April’s winner is…
Katamari Damacy REROLL
Katamari Damacy is an action puzzle game originally released for the PlayStation 2 on March 18th, 2004. It was developed and published by Namco. The original game was never released in PAL regions because they thought it was too quirky for their markets. Yet it became an award-winning critical success due to said quirkiness. The HD Remaster REROLL, also known as Encore in Japan, was released on December 7, 2018 by Bandai Namco Entertainment. The Switch version of the game takes advantage of the Joy-Con’s gyro controls.
Sorry for posting this a day late! I had a very busy day at work and basically went straight to bed when I got home.
I will take every excuse I can get to play any and every Katamari game whenever. We <3 Katamari is by far my most played, but Damacy is a very close second. The Reroll edition is very faithful to the original, so whether you’re playing on PS2 or modern systems you’re getting the full experience!
Time to roll >:)
