Grouvee Game Club

Yep. I think that my point is that --at least at first impression-- the combat detracts from that because it’s goofy and kind of annoying and also not really disempowering.

But OMFG the sound design of this game is incredible.

Oh, hey, looks how’s here! Your favourite geometry aficionado!

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I think there is a chance that this is because we filter the combat through the two decades of gaming experience. I think games like Resident Evil and Silent Hill were far more menacing when we were collectively cutting our teeth on 3D controls. But if someone like my partner plays it, who has not developed the same comfort with game language and game mechanics as I have, the combat still feels challenging. I think her experience is probably closer to how we all experienced Silent Hill games back at launch, where our own skills were likely only developed to the point that we needed the extra space to make mistakes when fighting.

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My favorite is legs on top legs on bottom monster…i think thats SH2… lol

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Graphics card on my PC died, so I’ll have to sit this one out. I’ll probably be getting a new PC soon though so i’ll be happy to join you guys next time :slight_smile:

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:pensive:

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I’m sorry to hear that. That really sucks. :frowning: Is your new PC going to end up being an upgrade?

Also I’m about to start SH1 in a few minutes. I was conflicted on whether I should post updates here or not since it isn’t SH2, maybe I’ll just stick to posting about it on the main website.

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Are you playing both the first and the second?

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I’m going to try to. That’s my goal.

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I finished SH1!! I’ll try to start SH2 by next weekend. Not sure how much longer it is than the first one but hopefully it’s not too bad…

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I just finished playing about 1.5 hours of Silent Hill 2.


The fog is back. The weird crazy ladies are back. The surprisingly calm sounding male protagonist is back. And of course the maps and how they’re updated when James finds blocked passages or those that can be passed through.
The differences I noticed immediately were the grotesuqe monsters. In the first game, the textures of monsters appeared smooth and leathery or were simply insects. In the sequel, I’ve encountered three different enemy types. The most common one is wet and fleshy. Then there’s the quadlegs which are mostly just weird looking. And the debut of Pyramid Head.
The introduction of Pyramid Head (correct me if I’m wrong) is of him pleasuring himself with the quadlegs but honestly if I hadn’t been told that’s what the scene indicates, I wouldn’t have guessed. It passes so quickly and he thrusts like one time, which could be mistaken for him struggling with abusing or capturing them instead of nonconsensual (assumably) spicy times.
I’m enjoying the new crazy characters. I’m already very curious about them. Angela seems off her rocker. Eddie seems okay but my god, listening to him throw up constantly throughout his entire introduction was so gross and ridiculous lmao.
And of course I’m curious about what the deal is about James’ dead wife…
I’ve stopped for the night at the first save point in Blue Creek Apartments. I plan on playing more tomorrow.

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Quadlegs? You mean legs on top legs on bottom monster? Lol

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Yeah. :joy: I think they’re officially called mannequins? But I think Quadlegs is way better hahahaha.

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No! Legs on top Legs on Bottom monster! Lol.

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That can’t be its canon name. No way. :sob:

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Its my head canon name therfore its canon XD

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I’ll meet you halfway with LotLob.

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Fun fact, the mannequin monster is inspired by the work of artist Hans Bellmer. It’s one of the reasons my partner loves the monsters in early Silent Hill games.

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Hoping to re-play that one on my own, after [for?] the Halloween Challenge

Played it for the first time last year around Christmas season, oddly enough

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I haven’t played much but my first guess is that Jame’s killed her.

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That’s a pretty good guess. I would agree except the plot for SH1 was much weirder than that so we need to think more strange.

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