Hey everyone! I published a few days ago about why we need “the death of the author” in video games, largely as a response to the Internet’s response about “Ubisoft and political statements.” You can check out the full video here -> https://youtu.be/en9msCx58Os
But the short summary of it is… “death of the author” was an idea proposed by Roland Barthes in the 1960s that critics (of literature) need to stop caring about authorial intent and using the author to critique the text. Instead, you should just disentangle the text to find your own meaning.
I tried to suggest that this is what we need in video games. If you look at the truckload of content that got created in the wake of all those “Ubisoft and politics” gags, a lot of it stemmed around authorial intent rather than video game analysis. People would blather on about politics in The Division 2 but only use what UBISOFT was saying, rather than what the game was saying. So I tried to assert the idea that if we used death of the author, we’d cut out all of this and focus on what really matters - what we (gamers) think about games. Based off our experiences and interpretations.
Do you agree? Disagree? Idk. I always look for feedback on this kind of thing!