Top Games of 2025

Last year, when I made the 2024 list, I said it was a really big year in gaming for me. Well 2025 ushered in a whirlwind of weirdness, at least for me, and things have been very different. With everything that happened this year I wasn’t able to put together a list of ten favourites as I have in past years. This doesn’t mean others posting here can’t post the, but I’m posting a shorter list this year. I wonder how many people had a big year in game, or if they had something quieter like I did.

As with every year previous, I’ve organized two lists of my top favourite game experiences. My first list is my personal favourite games released in 2025, with honourable mentions (in reverse chronological order):

  • Sorry We’re Closed: I’ve seen this on published lists of best games of the year because it launched on Switch, and as a result I’m counting my replay towards my favourite games of 2025. Still the best game of 2024, now the best game of 2025.

  • Silent. Hill f: The Silent Hill series is arguably my partner’s favourite series, and is certainly one of mine. However I was not a fan of the Bloober Remake that spent too much time in the safe space of rehashing a better game with updated graphics. Thankfully, in Silent Hill f, we have a superb new entry in the series that explores both themes and a setting that expands outside of the confines of Silent Hill as we know it while still engaging with core horrors that players will likely find familiar. An excellently tense horror game that also had thoughtful things to say about identity, gender, gendered power dynamics, and social norms colliding with taboos that aren’t just relevant to 60s Japan, but continue to be in the contemporary.

  • Baby Steps: I played Baby Steps for several reasons, but a primary one was thanks to critic and Grouvee Podcast guest @MarioPrime. Baby Steps was part of our podcast discussion of difficulty in games, and a perfect counterpoint to Silksong. It’s also how much the awkward movement of the game would come to resonate with me in the twin between our recording of the podcast and it’s airing because of my own experiences with injury. Baby Steps manages to be both deeply funny and deeply thoughtful, a QUOP with heart that is both hilariously impossible and fully rewarding.

  • Hollow Knight: Silksong: I sat with this for a long time after playing. Hell, we made an entire podcast about it (who didn’t, right?) At the moment, without checking, I don’t know if’ I’ve even given this a star rating on Grouvee. I don’t want to compare it to Hollow Knight, my experience was not the same if only because one is the sequel to the other. So I don’t know which I like more. I just know that Silksong includes some truly beautiful moments that I’m glad I got to experience. Yet some nights I wonder if my experience playing it now, after my accident and after I developed some difficulty playing games, if I would feel any differently than I did playing it at launch. I’ll put that to the test one of these days.

  • Blippo+: I never have a GOTY, but if I had one Blippo+ on PlayDate would be it. I’m lumping the PlayDate and PC version together so that they don’t take up two spots on this list, and I love them both dearly, but there was some thing ecstatic about playing the 1-bit B&W version on PlayDate, a throwback to portable TVs and terrible reception of OTA broadcasts. It made me feel young with a hint of something more than just nostalgia propelling it.

  • South of Midnight: one of the best stories I think I played this year, coupled with beautiful visuals and transcendent music. The game took some criticism for it’s combat, but I found that it really grew into itself if you gave it room to breath by playing on the highest difficulty, where strategy was necessary to win each fight. I think it’s a shame that South of Midnight didn’t receive more recognition for it’s writing, and I recommend the Black Voices in Gaming 2025 Summer Edition video showcase for its excellent interview with the game’s writer Zaire Lanier to anyone who did enjoy the story:

  • Eternal Strands: Do you want to play a game that combines Monster Hunter with Shadow of the Colossus mechanics and that has a story and dialogue that feels like a BioWare game. Well then play 2025’s best Monster Hunter game that was indeed written by ex Bioware devs. I have a blast playing Eternal Strands, even if you find traces of my frustrations in post form on the main Grouvee site. It is a fun game, that might feel a tad easy by the end, but that hopefully foreshadows more fun stuff from Yellow Brick games in future.

Notes or honourable mentions: There are a few games that don’t quite make the list even though I had fun with them. Several are due to the fact that, despite enjoying them, I didn’t finish the game, or because of other circumstances.

  • The Alters: I made it over twenty hours into the game when I discovered a catastrophic chain of events that I started due to a single choice and a missed item near the very beginning that halted my progress and killed my crew of alters toward the end of the game without fail. No amount of rewinding my progress helped alter the course of my fate, and a complete restart was required. I took a break, planning to come back to it, but then never did, possibly hurt by the evidence that the devs used gen-AI fill out certain world details. At the point that I found out I had long owned the game so my decision to purchase could not have been swayed, but the daunting task of redoing twenty hours combined with the news made it hard to return.
  • Pipistrello and the Cursed Yoyo: I loved so much of this game, but in the final hours of the game I grew a bit tired of the fact that the combo input for successive moves would fail more than I liked and I dropped the game. I think if I had stuck with it that Pipistrello and the Cursed Yoyo would have been my favourites of the year but I’ll have to give it a second chance some time in the future.
  • Hyper Light Breaker: What a sad fate that befell Heart Machine’s third game, and sequel to Hyper Light Drifter. This would be in my list of favourites if not for the fact that I’ve only played it in early access, and because successive updates to the game removed or changed that which made the game fun to me at the start. During the first few months I 100% everything the game had to offer, but Heart Machine changed several key elements until I found myself visiting the game less and less, until I dropped it. And if anyone is aware of the state of the game now following its “final” update, you’ll know why very few people will likely return to the game in future. A real shame.
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Now for my favourite games that I played in 2025, released in any year (except 2025, as with last year I will leave out games last year to avoid crossover with my previous list). As usual, this is also in reverse chronological order:

  • Final Fantasy XIV: I returned to Eorzea after a decade away from the game. I previously tried to jump back in during earlier expansion but couldn’t overcome my fear of the mechanical changes. With some help from a friend (you know who you are) I was able to overcome that and find my way back to my previous groove. It was so much fun it’s one of the two reasons I really haven’t played very many games this year. In fact, I had to pry myself away from it just to play Silksong.
  • A Space for the Unbound: this game knocked me on my ass for a few weeks. I bawled. I was overwhelmed. I was not ready to be taken where this game takes you. I spent several weeks digesting the game, co renovating its effects on me, unable to play anything else.
  • Children of Morta: another game I played thanks to a friend, I think Children of Morta is one of the few roguelites that I’ve really enjoyed (it’s rare and pretty much limited to Returnal and Hades). Fun dungeon crawling, a simple but enjoyable narrative with great VO narration, and a good selection of playable characters with compelling combat styles and upgrade paths. Also a great 16-bit aesthetic that was nice and crunchy yet vibrant and expressive.
  • Lok Digital: the best puzzle I played all year, returning to it on my phone again and again. If you haven’t played it, it’s free so do check it out. I’m thinking of picking up the pen and paper version of the game to add another dime soon to the experience.
  • Slitterhead: I played this so early in the year I thought I played it last year. A really strange yet rewarding game with branching temporal events in parallel universes that require you to revisit and rethink your actions to create new outcomes. A game that feels almost forgotten now, a year after its release, but one that I’m sure has found its cult audience.
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Gosh, I really need to fire up Blippo+, sounds exactly like my brand of strangeness!

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I decided this year to do my “top games” list on my personal site:

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OK. Haven’t played too much from this year compared to last year, but here we go.

  1. Hollow Knight: Silksong
  2. Deltarune Chapter 4
  3. Donkey Kong Bananza
  4. DOOM: The Dark Ages
  5. Mario Kart World
  6. Clair Obscur: Expedition 33
  7. Absolum
  8. Consume Me
  9. Peak
  10. Öoo
    I have yet to talk about most of these games and I will when I do a recap of what I played these past 2 seasons.
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Thought it might be fun to figure out Grouvee’s community Game of the Year, so I whipped up a little poll! Check it out if you like, share your personal favorite from 2025, and answer as many or as few of the extra questions as you want (for the rest of your top 5, stuff like best art direction, best games you played from years besides 2025, etc.)

On January 11th at midnight UTC +0, I’ll weight the votes so that higher ranks are worth more, tally em up, and declare an overall GOTY for the Grouvee community.

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Do the games have to have been released in 2025 or just ones we played in 2025?

I’ve only played three games that released in 2025 and none of them earned a spot amongst the top games I played this year so instead I’ll include the games I played that weren’t released this year. I put reviews for all of them up on the main site if you want to see more of my thoughts.

In no particular order:

  • Citizen Sleeper
    I am begging more people to give this game a try if you appreciate great writing and character designs. Added bonus for a scifi/cyberpunk setting and the many themes it covers.
  • Sparkle Unleashed
    Great decompression game.
  • Virtual Cottage
    This game taught me that setting the vibe is important for my mental health. It’s also a great introduction to lofi music.
  • Google Spotlight Stories: Age of Sail + Pearl
    Two VR cinematic experiences that remind me of the potential of VR.
  • Top Shop
    A very fun board game I had never heard of until I started looking up every game mentioned in the first issue of Game Informer. What a random find.
  • Katawa Shoujo
    I spent so much time 100%ing this game, I feel like I lived in its world.
  • Dr. Mario
    I just love color matching games.
  • Caravan SandWitch
    Another world I fell in love with and enjoyed getting lost in its world. The feelings I felt while playing hit close to home.
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Yep, your GOTY pick (and 2nd-5th place choices, if you fill those out) must’ve released in 2025. Sorry if that wasn’t clear!

Further down in the poll though, there’s another category for your favorite game from other years.

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I’m usually behind in my games. Most of the games I played this year weren’t released this year but my GOTY was. Here’s my shortlist.

  • Wheel World: I don’t typically play racing games. But, as someone who loves cycling, I couldn’t pass up this game about a cyclist led by a spirit challenging cycling gangs to races through a Mediterranean-inspired fantasy world. I fell in love with it. It’s difficult for me but beatable. The soundtrack, featuring real bands playing some sweet and catchy electronic tunes, has been on constant rotation on my phone for the last few months. The game is definitely my GOTY.
  • Skate Story. Skateboarding to Wheel World’s cycling. I only just started playing but this looks like it will be a fun one.
  • Kingdom of Night. Diablo meets Troma meets Stranger Things in this 80s action RPG about a teenager fighting off a devil/zombie invasion in his Arizona town. The final boss was obnoxious but I managed to beat him and the journey there was pretty fun. Challenging but not too bad. Not an amazing game but a worthy and nostalgic RPG.
  • Super Slam Dunk Touchdown. Goofy sports game where your team of roller derby ladies, football linemen, and basketball players throw a soccer ball around an ice rink and score different points depending on if it goes in the basket or the goal. Gameplay is kind of meh and it depends a bit much on the gimmick.
  • Final Fantasy Tactics: The Ivalice Chronicles is a remake of a game I played many years ago. Fun and with a lot of tactical concern but I’m currently stuck by a massive difficulty spike and hoping some grinding will allow me to advance.
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As usual, I’m time poor but I said I would make time to write my Top 10 on New Year’s Eve and I’m doing it. As suspected, children, spouse and life in general is on a mission to distract me or make me do anything else, but I will persevere dang it!

I shouldn’t complain. I’ve actually played a few more games this year than I’ve managed since… COVID times I guess. I should be grateful.

Like others, most of my Top 10 game experiences this year weren’t from games released in 2025. But here are the Top 10 games I played this year anyway;

Ys Memoire: The Oath of Felghana - I got into Ys last year when I played VIII and decided to dive into this one next for a shorter experience. Ys clearly has a sytle and I like it. The stories are easy enough to follow and the cast is likeable. The gameplay in this one is shorter and simpler, which is both good and bad in that it keeps things clean with occasional areas of boring grind. Good QOL features help get over some harsh difficulty spikes and shorten grind sessions.

Pokemon Legends ZA - Don’t get me wrong, this is a poorly made game. Lazy even. The battle system is solid, but the game is so lifeless, soulless. The city is bland and the layout makes no sense in some places. It may be a long time before I get that one city theme song out of my head, as that is where the whole game takes place. And yet, this is my little one’s GOTY I’m sure. They loved watching me play this with them, building a team and trying out new catches. Literal jumping for joy when that little “ready to evolve” arrow appears above a pokemon. And to be honest, this wouldn’t be the first time a game executed as amateurly as this has charmed its way into my core memories.

Sonic X Shadow Generations - This is the new best way to play Sonic Generations. And for all the cheese, Shadow Generations was a blast, and a fine way for Sega to have another go at some key moments and levels from some of the worst games they’ve ever made. And for the most part they nailed it. Some of Shadow’s new moves are jank, but overall, he is solid to control. New takes on most of the boss battles and music from Shadow’s adventures are well done (except the Metal Overlord fight. That was a swing and a miss). This wetted my appeatite for the next Sonic game made in whatever the “Frontiers” engine is because that’s two solid games in a row so far.

Cult of the Lamb - Morbid and gross, yet addictive. I enjoyed managing the cult and adventuring out, and how weirdly anxious I was for my followers when I wasn’t there to look after their needy asses. They were far too needy at times and yet I worked hard for them anyway, despite clearly having abused them for the sake of storyline progression throughout. Quite thought provoking now that I reflect on it. They were treated bad, yet also cared for, but only because I needed them? I don’t have time to analyse this…

Dave the Diver - Diving and discovery is a great time, despite the anxiety. There’s a lot more under the sea than I expected! And running the sushi bar, as an important part of progression but also as a great palette cleanser to all the diving is a great idea. Similar to how Cult of the Lamb’s expedition and town management parts would not be enough seperately, Dave’s diving and bar managing elements would not work on their own. But together, both are engrossing.

God of War: Ragnarök - More of the same as the first game, which is not a bad thing! The only thing that falls a bit more flat this time is the story. Everything kind of just pans out the way you expect. The bad guys go from enemies, to frenemies to enemies again much as telegraphed throughout, and all the good guys seem to have an emotional conflict to play out but everyone comes good at the end. Well, apart from the dwarves I guess…

Unicorn Overlord - Looks beautiful and the tactical gameplay is deep. It does get to a point where you just want to go around the map hoovering up as much experience and skipping the battle animations. It becomes a bit like ticking off a list. But the cast is extensive (too big in fact) but they all for the most part feel like they have a story, unlike, say, Fire Emblem Engage, (which is like travelling with a team of impossibly beautiful cardboard cutouts). A tale well worth seeing through.

Deltarune - Weird and wonderful. So much character, humour, charm. Unique look and gameplay. I like everything about it and don’t know what else to say!

Metroid Prime 4 - As a big fan of the Prime games, Prime 4 was exactly what I hoped it would be. There was always the worry that after all this time it just wouldn’t feel right. That they would make modernisations in an effort to move things forward and it would just end up not being a Prime game, but something else. But they nailed it. Metroid Prime 4 fits right in. The gripes people have with it are because it doesn’t play like anything they are used to from recent times. Maybe they were expecting some dumb call of duty shoot-a-man FPS. There are valid complaints about the open world bit (a small part of the game’s playtime), the other characters are wooden (but most of the game you are alone and not talking to them), the green crystal collect-a-thon. But the core game is a joy.

God of War - Apart from being an epic adventure, a beautifully crafted world(s) and a solid hack and slash, what really stuck with me was the characters. All flawed, sometimes frustratingly so. But that father/son conflict spoke to me. It’s a very different conflict to the one I have with my own sprog, but it was so thought provoking. Trying, and failing sometimes, to be a good Dad. I can relate.

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I was thrilled to get through the peak of the SNES and Genesis era, and am excited to be entering the PS1/N64 era right now into 2026. 2025 was a pretty good year for gaming for me, I’d say. I did cut my OSRS addiction in June (gasp!), which was essentially just replaced with a Melvor Idle addiction (which luckily is not nearly as time-consuming). Otherwise, it was all about the chronology project. One thing that has slowde me down (besides longer games and games deserving of more time before rating, etc.) is, going through all my movies I have as a hobby at night. But nothing wrong with a nice supplement to my core hobby of playing these games! (Links lead to my review of each game)

  1. Monkey Island 2: LeChuck’s Revenge (PC, 1991) - This truly embodies everything I was looking for in the pre-Humongous Entertainment graphic adventure game. Lots of great games in that realm, but this one culminated it all.

  2. Ristar (Genesis, 1995) - Fresh, fun platformer that reinvigorated me after some longer JRPGs, namely Lunar 2, bogged down the project and I had to start reevaluating how I approach longer games for this project. This game was short, amazing music, and I continuously had fun discovering new quirks and areas.

  3. Ys IV: The Dawn of Ys (Turbografx CD, 1993) - In many ways, carried by my love of Ys I & II remake, but also its own beautiful result. I just really enjoy the format and sentimental cutscenes/aesthetic. Plus, one of the best endings of any video game, if not the best ending I’ve seen in any game of any era in my life.

  4. Castlevania: Rondo of Blood (Turbografx, 1993) - Brought back that first Castlevania hook I love so much. Playing as Maria was great fun. And it was full and robust, thoroughly enjoyable.

  5. Live A Live (SNES, 1994) - This was a pleasant twist on the usual RPG. Certain aesthetic choices and the Play hook is what boosted it up so much. Such a lively (heh) array of settings and Play styles, all centered on a type of RPG combat that was approachable yet unique. In many ways, like with Ys IV, it was the ending that solidified its place. Sunsets/sunrises and sentimental endings are the ticket for me.

  6. Donkey Kong Country (SNES, 1994) - Great Look, nostalgia for its many offshoots/similar games, addicting gameplay from start to finish. Some underwhelming aspects, namely the bosses, but overall an addictive fun platformer that deserves its renown. Plus, those songs, namely Aquatic Ambiance <3

  7. Soul Blazer (SNES, 1992) - Up there with Link to the Past as early 90s action-adventure greats. Some neat ideas in this, and a Dark Cloud and Tomba Feel helped me connect even more with it.

  8. Kirby’s Dream Land (Gameboy, 1992) - I was surprised how much I liked this. Straightforward, fun, to-the-point, fast-paced, no nonsense. What I like in a platformer without Metroidvania/action-adventure robustness. Perfect for a handheld game. What I especially liked was, how clear it was the programmers put their heart and soul into every element. It felt truly loved.

  9. Doom (PC, 1993) - One of the goals of the chronology project was to learn to appreciate genres I usually don’t click with, namely strategy, simulation, and first person shooter games. However, I still am not haha. Doom, however, deserves its renown, no matter what genre you’re into. It was approachable, felt modern enough with its controls and playability, and had a great atmosphere and Sound. I couldn’t believe I played till near the end, because I am quite terrible at first person shooters. Like Kirby, you could tell the programmers put their all into this, and were proud to share their work.

  10. Bust-A-Move (Arcade, 1994) - I’m usually not a big puzzle game guy, but this one held my interest through the whole game! It had a great Tomba-esque/playful tune that wasn’t annoying and I didn’t mind jamming to it till the very end. Plus I returned to it on arcade machine and liked going for a high score by myself, or playing with family. Sign of an arcade great up there with Moon Patrol (which I also have access to) that will stay a part of my life.

Honorable Mentions: Melvor Idle (this should have made the top 10 list, but I wanted to make room for Bust-A-Move since I recently return to it on arcade machine with family and it is going to be a lifetime game thanks to having access to the arcade machine. but Melvor Idle was certainly my most played game. I am doing an Ancient Relics account and my main account (which I almost have Superior Max Cape on). It has the best elements of OSRS (the skills, the grinding, the mindset, the progression) without the parts I dislike (lots of clicking lol, hateful MMO culture, pvm and pvp getting worse and worse since the 2001 days). Also, Hook (PC, 1992) which should have made the cut too, since I loved it so much. But I felt Monkey Island 2 better represented that niche.

I am currently playing Chrono Trigger but did not finish it in 2025. I am certainly liking it so far, not sure if will make the top 10 for 2026 list, but we shall see.

EDIT: Woops, I filtered my Favorites shelf poorly, so I missed a few games I played in 2025. Final Fantasy V would be right up there with Live A Live; Link’s Awakening would be right up there with Monkey Island 2, and Final Fantasy Legend III would be right above Bust-A-Move. However, these are all replays, so no biggie I forgot to list them. Still, 2025 was full of Favorite games it seems! 91-95 certainly is a beloved era for me (and many gamers it seems) Wait jeez, Link to the Past too!! Right up there with Final Fantasy V and Live A Live.

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@BMO might kick you out if Chrono Trigger doesn’t make that list!

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Currently going through a crisis very related to that lol. For some reason, when a classic/beloved game doesn’t click with me, I’m convinced it’s me that’s the issue :-p (OoT comes to mind, just cannot click with that game).

That being said, the verdict is still out for Chrono Trigger. The QoL features and Play and many tunes are excellent. But without the childhood connection to the plot, and the whimsical vibes, this may not make my Favorites list :-X I’m a monster!!!

But we will see. With FF5, it was the sidequests/optional bosses/late game that solidified its Favorite status. And I have a feeling Chrono Trigger may be a game like that for me, since this main game is moving very fast for a 90s JRPG and generally has been very fast-paced! (Something I like about it for sure).

We’ll see if I survive next year’s Top Games post!! lol

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I think that’s somewhat unfair to yourself. Just because it’s loved doesn’t means something is wrong with your opinion on it. I think it’s perfectly acceptable to bounce off what others call a classic.

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Oh I know. Doesn’t seem to stop the way I think. It’s more like a “what is it about my play style that prevents me from engaging with this” etc.

Chrono is right up my alley though, and even if it doesn’t make the Top 10 list, it will surely be a 4 or 5 star for me (and based on the horizons/sunrise/sunset aesthetics, I have a feeling the ending/s will get it to a 5.) Now, OoT, I just simply don’t click with. Tho I am curious how this project will affect my appreciation of it once I get to it.

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One of the things that I loved about it was the multiple endings, and some of the challenges that accompanied them. The fact that making a choice to fight the final boss at different junctures, before or after pivotal moments, changes the ending really had a huge impact on me when I played it. It was really like nothing else I played.

I had tons of fun with it as a teen, and I still have fond memories of aspects, but it’s definitely not my favourite Zelda game.

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The ending mechanic is something I’ve been reading about and really like. With a childhood connection, I have no question it would’ve been an all-time played game. Just had no access to it as a kid :frowning: That’s that kind of mechanic (and plot) I yearned for as a kid, but only had SMW and Killer Instinct and the like for SNES. I couldn’t get access to the kind of RPGs I wanted so badly, until the PS1. Legend of Dragoon comes to mind. But the replayability mechanics of Chrono would’ve been a huge hit for me.

Edit: Ironically tonight is the night that Chrono most clicked with me. Now I see that the end-any-time mechanic wasn’t over-sharing the plot (even though I did peek in it) and the Magic era is enticing me a lot and now I am curious where the plot goes

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Favourite 2025 games

Sniper Elite Resistance - Basically a Sniper Elite 5 standalone DLC. And like that game, it’s amazing. Brutally murder dozens of Nazis and get bonus points for shooting them in the balls. The Kill Hitler mission is especially fun, it’s practically a Hitman mission. anarchistica's Review of Sniper Elite Resistance | Grouvee

Oblivion Remastered - Back in the olden days of 10+ years ago we got a ton of janky open world games that were full of bugs, weird stuff and limitless power scaling. TES4 has many flaws, but it is also so charming and so much fun. To give you an example: If you get Acrobatic enough you can not only jump on water but even on lava. anarchistica's Review of The Elder Scrolls IV: Oblivion Remastered | Grouvee

Monster Train 2 - I loved the original game and although there are lots of things i would change, it’s still one of the very few games that does rogue-likeness right. Sometimes you get curb-stomped by the second boss, sometimes you kill Seraph on the bottom floor. Amazing deck-building tower defense hybrid.

Favourite non-2025 games played in 2025

Hitman 3 - Hitman has many elements of other “sneaky murder man“ games but its various twists makes it stand out. I practically have to force myself to uninstall it because otherwise i would just play the roguelike Freelancer mode forever. anarchistica's Review of Hitman 3 | Grouvee

Dishonored 2 - This is the first game i’ve ever played 4 times in a row. And i still wished there was more. Like Hitman, Dishonored 2 has that immersive sim aspect where players and NPCs follow certain rules and you can use systems against enemies. Hacking a forcefield and then luring an enemy into it is so much fun. This is also an extremely brutal game that lets you summon rats to eat people alive and use blade traps that turn groups of enemies into a pile of severed limbs.

Terraforming Mars - This is a turn-based strategy game in which you and 1-3 opponents build up a company and make Mars liveable. There are over a dozen different corporations all with different traits and over 200 cards that are draw randomly. I enjoy playing a game against 1 Easy AI player and see how badly i can beat it, while watching a video or listening to something. I just keep coming back to it. anarchistica's Review of Terraforming Mars | Grouvee

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