2023 was an interesting year in gaming for me. I spent a large chunk at the beginning of the year not really playing anything, and taking large breaks between games when I did end up playing things. And then, unexpectedly, I got walloped with a game with would become my obsession for three months and counting (I’m still nursing a fourth playthrough for fear of letting it take over my time completely once again). I rarely ever consider one game my GOTY, or my singular favourite because I don’t rank or sort experiences that I find worthwhile. They all have merits that make them unique and wonderful. But this year, one game from 2023 joined my very short list of favourite games of all time, and I have to acknowledge that.
As with every year previous, I’ve organized two lists of my top ten favourite game experiences. My first list is my ten personal favourite games released in 2023, with honourable mentions (in reverse chronological order):
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Saltsea Chronicles – I have a weird irrational fear of artificial structures in bodies of water. Not a fear of water, or diving, or sea life, or of anything natural in the nautical world, just structures that we humans have made and plonked down in the water. Especially large artificial structures, everything from giant tanker ships to sunken buildings. Thus flooded cities are nightmare fuel for me. This fear renders Saltsea Chronicles an ideal setting for a post-apocalyptic world because the flooded world becomes something that feels truly foreboding and mysterious, something that I both want to escape but that I still want to know more about. And that makes a human story of relationships, human fears, hopes and dreams all the more powerful and poignant to me. It turns a little mystery into a grand adventure with tension always at the margins. Beyond my personal fears, Saltsea Chronicles is a wonderful character driven story that unfolds like a bedtime story read from a picture book. Sadly, it’s my first game from Die Gute Fabrik because Mutazione always felt like something I want to play on a device bigger than my phone, and I only tried playing it on Apple Arcade. My love of the experience had in Saltsea Chronicles makes me want to finally dive into Mutazione as soon as possible.
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Harmony: The Fall of Reverie - I think I played more visual novels in 2023 than any previous year, and it’s been a very satisfying year for game narratives as a result. It’s also been a great year for Queer characters and stories, as a result. Something I discovered about myself was that I never expected to enjoy pouring over charts and causality nodes to the degree I did this year. Harmony: The Fall of Reverie is one of two DONTNOD games released this year, and easily my favourite of the two (although the second gets a honourable mention below). The gam follows the character Polly, who also assumes the role of Harmony, an Oracle for what are called Aspirations. The game is a politically charged anti-capitalist story that attempts to explore various human desires, drives and motivators. It’s about many things thanks to it’s branching paths, but my story was largely about community, trust and the bonds we make with others that support us in the face of tragedy, corruption and persecution. Harmony: The Fall of Reverie was both gut wrenching and cathartic and It complimented several of the other games I played this year thematically. It also has a stellar cast, including a number of actors from some of my favourite games (DA:O, BG3) which made for very enjoyable performances.
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Chants of Sennaar - a mesmerizing game of minimalistic colour pallets, grandiose environments and complex linguistics, Chants of Sennaar is a thoroughly enjoyable puzzle game that tasks the player with deciphering a number of unfamiliar languages to re/unite disparate people scattered in isolation in a giant tower. Clearly borrowing from the allegorical tale of the Tower of Babylon, Chants of Sennaar features five groups that inhabit a tower and have lost (or never held) the ability to communicate with each other. The role of the player is to discover the meaning of various symbols used by each group and to connect the shared meanings across symbolic differences. It’s a game full of deeply satisfying revelatory “ah-ha” moments that encourage the player to push through tougher moments. The game does suffer from a bit of downtime when hunting for a missed clue, but it is predominantly a very thoughtful and pleasant experience.
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Venba - a story about a young Tamil family who have moved to a new country to find a “better life”, the complications related to the constitution of that “better life”, the attempt to maintain traditions while accepting new ones, and the degree to which difference is both discouraged and commodified by the dominant culture and social structures of that new home. Also, a game about maintaining connections to tradition, identity and self through cooking, and the ways food can be a symbolic container for everything from the greatest hopes to the worst fears. I highly recommend Venba to everyone, whether they connect with the story it tells or broadens their understanding of the experience of others. A deeply touching and melancholic story that shares a personal journey and asks us to connect with that journey through empathy, understanding and potentially even identification.
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Cocoon - in the wake of the success of Playdead games Limbo and Inside there have been several attempts by other studios to capture the essence of these games. Some have been quite successful (e.g. Far Lone Sails and Far Changing Tides by Okomotive) and some have been less so (Somerville by Jumpship and Planet of Lana by Wishfully Studios). Cocoon is by former lead gameplay designer, Jeppe Carlsen, of Playdead, and the connection is clear. Like Limbo and Inside, Cocoon is a fluid and satisfying, if not slightly simple and relaxing, puzzle game that adopts an isometric perspective and worlds within worlds concept at its centere It’s a brief game that can be completed in a single afternoon, and was a comfort while I was sitting in bed with a cold one Sunday afternoon. There are fewer revelatory moments than there are emotionally satisfying ones, with most puzzles gliding to completion with ease as you slip in and out of worlds to bend space toward your aims. It also features several very enjoyable boss fights that spice up the serene exploration and orb wielding of the rest of the game. I think my only two major disappointments were the degree to which the player is handed answers to certain puzzles (symbol sequences) and the lack of a final boss, but thematically the latter makes sense given the context of the story. Regardless, Cocoon is an enjoyable and relaxing experience that I highly recommend.
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Goodbye Volcano High - High-school, dinosaurs, impending cataclysm, D&D, and Queer rep, what more does anyone want. In a year I spent playing quite a number of variations on Visual Novels I found Goodbye Volcano High a perfect microcosm of the last three years spent stuck in a pandemic, navigating our daily lives in the face of something that felt both uncertain and deadly. The game captures the humanity of a group of teens that are all coping in different ways, finding ways to communicate, and sometimes failing at both.
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Baldur’s Gate 3 - what is there to say that I haven’t said across a ridiculous number of posts gushing about BG3? I went into 2023 with almost no expectations for this game, came close to skipping it altogether and then spending four-hundred hours and counting obsessed with BG3. I bought it on Steam, I bought it for PS5, I ordered a physical copy from Larian and I built my first desktop/gaming PC in over twenty years, all because BG3 basically drove me to madness. And what a glorious form of madness that was. Undoubtedly my Game of the Year, a rare occurrence for someone who never ranks experiences. But I can’t deny it the rare GOTY label given that BG3 joined my very short list of all-time favorites I look forward to many more playthroughs to come, including a run through the new Honour mode and some much anticipated multiplayer sessions.
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Metroid Prime Remastered - I forgot just how much I loved the original Metroid: Prime, and Nintendo and Retro delivered a game that subtly updated and improved on the original while preserving the feelings I remember associated with the original.
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The Legend of Zelda: Tears of the Kingdom - in 2017 Breath of the Wild captivated me like very few games do. I let me loose in an incredible open world that begged to be explored. It never held my hand, it rarely showed me where to go, but it felt like a warm blanket, a feeling of contentment that comes only from being where you know you belong. In 2023, Tears of the Kingdom brought be back to that world, to see how faces and places had changed. It granted me knew, inspiring tools, and gave me whole new areas to explore. And for the most part, it did give me something that I will forever cherish. It also demonstrated that going back to a place you love can sometimes be hard, and that not everything changes for the better. Some things may improve, but others might feel a hair out of place, or just transformed enough to lose the full wonder it once held. Despite some steps backward that I didn’t enjoy TotK is still a masterfully designed game that is a joy to experience, and definitely belongs on my ten favourite games of 2023
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Tchia - Tchia might just capture the essence and joy of BotW that TotK couldn’t quite replicate for me. It revels in the joy of exploration, largely eschewing conventional combat to tell the story of the island, community and people of New Caledonia through the allegory of fairytale. It’s a vibrant and touching story that made me tear up a few times. It was also an exceptional way to kick off 2023.
Honourable Mentions:
- Star Wars Jedi: Survivor
- Jusant
- F-Zero 99
- Super Mario Bros. Wonder
- Marvel’s Spider-Man 2
- Forespoken