this is so painfully true and to-the-fact. lmao
I NEVER understood the excitement and hype for HALO. granted, I haven’t actually PLAYED it, (just a few levels in past the part where you get a vehicle and go down a bridge or something) but back in the day nobody did! They just played it for the multiplayer. (which I did play and just didnt like) Sorry but no console game had multiplayer as good as PC shooters. (This is back when SEGA croaked, despite IMO the Dreamcast actually being a really cool console with really brilliant technology and an overall smartly designed product)
I think it must have had to do with Microsoft marketing their technology, more than anything else. It was a way to showboat the highly touted XBOX, which was a console that had 3d acceleration using PC components. While it was impressive compared to other consoles, it was essentially an inferior, underpowered PC (at least compared to what I had at the time) It was such a a big deal that even the most popular line of graphics cards at the time the Voodoo 5500, had a screenshot of some render from HALO on the box which i always found hilarious (as at the time it was a XBOX Exclusive for quite a while)
Fallout 3 open world does have some issues. They might have patched them out since I spent the most time in it. A lot of the time you are aimlessly going through a literal wasteland with little in it. Or fighting and engaging enemies from weird distances. I’ve always had a love/hate relationship with Bugthesda’s design approaches.
Death Stranding core mechanics are cool for 6-8 hours. not 60-80 hours and then doubling-down on them as you make progress in the game. lol
(The first) Dishonored feels this way for me. I don’t like stealth games that penalyze you in ways to make you try to play it ‘their’ way. It’s great but it gets really old to do things the same way over and over again.
DOOM: Eternal is cool I have mixed feelings about its design, but appreciate the novelty all the same. However, I just cant force myself to finish the expansion because I just honestly, HATE HATE the way jumping works in the game. I have a friend who thinks i am crazy but to me this game is the worst jumping puzzle FPS ever made that i’ve played. Maybe human history. lol I think they literally included jumping puzzles in it just to be edgy, because the industry knows ‘dont do it’ and they wanted to break all the rules.
For myself personally, I think the Metro series is a good example of this. They look cool, they have atmosphere, the guns looks great, but they always feel like less-than-satisfying post-apocalyptic forays to me.
SOMA was this for me, it was the dev’s freaking best at first and then the story took a turn that I just thought was terrible
Ready or Not was/has been a real disappointment. I’ve done a few levels and while it scratches itches nd ticks the right boxes. Nothing is explained in the game, and its full of bugs and issues related to lighting and visibility that make it unnecessarily hard (and its hard enough)