Suggestion: Introduce half stars for ratings

Was this ever implemented Peter? I’d really love this option and would grab that gold if it was a feature like you suggested.

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RIP this option ever from being implemented it seems. : p
Honestly the whole argument against nuance saying that it convolutes things, can be ruled out with the simple fact that if you think that’s the case, then you don’t have to use half-stars yourself. If a 5-point scale works for you, then hey, a 5-point scale still exists in a 10-point scale (i.e. what a by-half-star 5-point system would be – idg why people are saying that’s not a 10-point system, because it literally is lol)

Anyway, just chiming in to agree with the OP. That middle ground would be really nice, but I at least hope that this custom rating @peter has mentioned is implemented some time soon. I only use ratings as a shorthand way to keep track of my overall personal experience with games. So the more nuance, the better (especially from literally only 5 options for hundreds of games – a 4/5 game can feel very noticeably different than a different 4/5, and I’d like to be able to distinguish that with at least a 3.5 or 4.5) ----- and again, if others can’t relate to that need for nuance, then they can still use whole star ratings – at least the option would be there.

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Kind of :slight_smile: I started to implement this, and it was just a UI nightmare. It’s definitely on the back burner.

Here’s what thought process goes through my head every time I see one of these threads about 1/2 stars. I seriously consider allowing the option of half stars. I think about how I would do it if I did decide to do it. The best way I think I would do it is just round everyone’s score down for the purposes of averages and top games, but then let people have their half star display on their review/rating’s pages. I’d still end up storing 2 different scores in the database.

My big thing I always come back to is what is the purpose of rating a game? I use it as a way to gather games I find of similar quality (for lack of a better word). I’ve always felt like people could use ordered shelves to signal which game they enjoyed more or less. Then I just end up not implementing it. I understand that’s not what everyone wants though.

Maybe half stars is the thing that is holding thousands of people back from using Grouvee. I don’t know. I am seriously considering it again though. I’ve thought about putting up a poll, but I don’t think that’s the best way of getting the feel from everyone. I guess as long as it’s a checkbox option, it shouldn’t really matter.

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Really hope this gets implemented, I’ve been having a hard time deciding which site to use for rating/listing games and the limited 5 star system is the only thing holding me back from thinking this is the perfect site.

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I think your idea of implementing half stars for individual users but rounding down is a fine compromise Peter, since I want stars for myself. Yes we can rank game, but I like being able to score my games, put them into lists and categories, then go to those lists and order by my score. The half star system would just break up the hundreds of games I’ve given fours and allow for that same nuance that @trayson was referencing above. But in the scheme of things, obviously a low priority, and just something I and some others obviously just personally want.

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It’s been over a year, so I’m just bumping this to say I still want this every day I use this site lol.

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I just thought of this and it’s nice to see it’s been suggested already and wanted by many others!

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Maybe I’m the minority here but half stars feel very useless to me. If it’s not good enough to be a 4-star game, and a user considers it a 3-star, 3.2 star, 3.5 star, then it’s still a 3 star game. Adding half stars feel convoluted, unnecessary, and messy.

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I personally would love the extra granularity from being able to give half-stars. Right now my system is three stars = average, four stars = good, five stars = excellent. It works, but that is not enough granularity for it to be useful in comparing good games against each other based on the score alone. A 10-point system with half-stars gives enough flexibility for this, and I really enjoy it in other sites such as rateyourmusic.com. Anything more than 10-points usually feels odd, and 100-point systems are so much that they lose their meaning. 10-points just hits that sweet spot for me.

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No matter what level of granularity is provided, there will always be people who want a different system. Although I’m not a proponent of specific rating systems per se, five stars as used by Grouvee provides a simple approach.

:star::star::star::star::star: Loved it

:star::star::star::star: liked it a lot

:star::star::star: liked it

:star::star: mostly didn’t like it

:star: didn’t like it

Additional granularity doesn’t really feel like something that fits that system particularly well. On a scale of didn’t like to loved, what do those half-stars provide? Frankly I think a binary of liked/didn’t like is probably sufficient in most instances but a scale of five provides potentially useful nuance. I don’t see that ten point scale (which is what half stars in a five star scale really is) really adds additional rating utility. What does 4.5 mean if 4 means really liked a game and 5 means loved it? Does it mean I really, really liked it but not loved it? From my perspective a ten point scale is quintessentially about splitting hairs, and I don’t think it brings anything useful to the table.

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Exactly. If someone wants to clarify further upon the rating given, that’s what reviews are for. “This game is so close to being a 5 star but I didn’t like the ending/gameplay mechanic/etc.”

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I disagree that half-stars aren’t useful. Sometimes there’s nuance in an opinion outside of “loved a game” and “liked a game”. For me the middle of the scale (3 stars in this case) is reserved for middle of the road games or those that I like and dislike in more or less equal measure. Perhaps there are games that are extremely good, but shy of a perfect score. Perfect situation for a 4.5 rating, where right now I am forced to either bump it to 5 stars and make a mental note, or lower it into the sea of simply “good” 4 star games. It’s not so much about splitting hairs as it is about being more precise.

I agree with @Roach that reviews can help to clarify. But I don’t have time to review every game that I’ve ever played, so having a quick short-hand to make these distinctions is useful.

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I agree with @lingsdook on this one. I understand that many Grouvee users don’t like the 10-point system, but for me, it’s always been my preference. I’m sure many won’t understand the point of it, but for guys like me who likes splitting hairs and likes to rank every single game I’ve played in one big list, a 10-point system is great. Like I wrote in my bio, I don’t rate games for other people, but for myself, so having half-stars IMO would be pretty sweet.

But also, I wouldn’t be too bothered if this feature never gets added. I have a personal word doc that has all the games I’ve played, rated the way I prefer: a 10-point scale.

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I’ve said it elsewhere on threads about rating systems, if it were up to me I’d get rid of ratings altogether. Y’all are lucky @peter is the one in charge :rofl:

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I agree with @BMO on the definition of the star scale, with 3 being average and then increasing in intensity from there. Using a 4 for a “like” and a 5 for a “love” seems good enough for me. I don’t think the scale needs more nuance than that. That’s what the review box is for, to provide context and granular detail around the rating you gave the game. That’s how I look at it, anyway.

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