For July 2020, we will be having a SNES-themed month. And the retro games of the month shall be:
- Demon’s Crest – 1994 – platformer
- Uniracers (AKA Unirally) – 1994 – racing
Demon’s Crest is a 2D platformer that was released by Capcom for the Super Nintendo in 1994. In Japan it was called “Demon’s Blazon: Demon World Village - Crest Arc.” This is the third game that has you playing as the demon Firebrand, the first two being Gargoyle’s Quest (Game Boy) in 1990 and Gargoyle’s Quest II (NES) in 1992. Firebrand was originally an enemy character in the run and gun platformer series Ghosts 'n Goblins, the first game of which released in arcades in 1985.
I think the fact that you play as a demon could be considered the most unique aspect of these spinoff games. How many games are there that you’ve played, which star the villain? Interestingly, the flying beastie Firebrand isn’t the main antagonist of Ghouls 'n Ghosts… and not even one of the bosses. Just a regular recurring enemy, albeit a difficult one to deal with. (Of course, that’s not saying too much, in a game as difficult as Ghouls 'n Ghosts.) But it seems someone at Capcom really liked the monster design.
I have seen Demon’s Crest compared to a lot of different games from its era. Firstly, it draws a lot of comparisons to Super Metroid (which released earlier the same year). Though it has six separate levels, they are open-ended and can be revisited multiple times – which you will want to do when you find power-ups that grant you the ability to access new areas. The dark and monstrous aesthetic meanwhile reminds me a lot of Castlevania (which had yet to fully incorporate Metroid-style levels, unless we’re counting Simon’s Quest). And gameplay-wise, I have seen it called a slower, more methodical take on the Mega Man formula. (Mega Man of course was also made by Capcom.) Run and gun, defeat bosses, gain new powers/forms.
All that said, the game appears to have a fairly unique control scheme. For starters, Firebrand can fly… sort of. Basically you jump, and once you’re settled in your hovering stance you can glide left or right in straight lines. However, you can also cling to walls, which makes for some interesting platforming. It should be a change of pace from your typical jumping challenges, at least.
Demon’s Crest is one of those games that seems to end up in most “hidden gems of the SNES” lists, which I think means it’s not really a hidden gem anymore. (i.e. If everyone calls Beyond Good and Evil an underrated game, is it really underrated?) But regardless, it looks like Firebrand’s SNES outing is a game well-worth checking out, so I hope folks give it a shot with me this month! If you don’t have the SNES cartridge, you can also download it via the Virtual Console on Wii U or 3DS, or play it on the Switch via SNES Online. Plan on a playthrough taking 3 - 6 hours, probably depending on how much you end up exploring.
Uniracers (NA title) or Unirally (PAL title) is a quirky 2D racing game starring… unicycles. On a series of tubes! I actually played a lot of this about a year ago, so this will be a revisit for me. I think it’s an amusing title that takes some getting used to, but excels in particular as a 2-player game to play against a friend. The goal of the game is to go fast, or to do cool tricks. And to do cool tricks to go faster.
The game itself is a hoot, but I feel the background behind the game is just as funny–if not more so. For starters, this game was made by DMA Design, which would later be known as Rockstar North… Yeah, that Rockstar.
Here’s the even wilder story to tell about Uniracers: how shortly after the game got released, DMA Design got sued by… Pixar. Yeah, that Pixar. At the time they had yet to release any of their beloved films (namely Bug’s Life), but they did make a short that happened to be about a living CG unicycle… just like the ones in Uniracers! Pixar won the lawsuit, and so no copies of Uniracers were made after the original 300k. So this game will probably never ever get re-released, unless the entire human populace boycotts the upcoming Soul movie, holding up “FREE UNIRACERS!!!” signs in front of every theater.
Please feel free to share your thoughts on either (or both) of these games as you play them over the course of July. If you finish, you can give a mini-review if you’d like. Let us know if you think these games stand the test of time!