Still have Chapters 5 and 6 to shuffle through. Are you guys going to spoil it if I end up listening first? You honestly probably should. It would be hard not to, I imagine, and if you really want to get into the meat of discussing a game for more than 5 minutes I think it’s hard not to give anything away. I’ll probably finish it by tomorrow. I’ll be glad to hear what you guys have to say.
I don’t really care for Hagakure.
Sakura’s suicide was pretty awesome. I feel like if I were to be put in a situation like this, I’d probably do the same.
But probably after stealing a few kisses from Asahina!
But yeah, people die all the time for less honorable things.
Most people die for nothing.
I’d like to go out saving someone, but I would probably end up dying for nothing like Yusuke does at the beginning of Yu Yu Hakusho. >.>
I say it now like I am not scared but when the time comes I will probably be pretty worried.
Asahina’s decision to mislead the group in order to condemn everyone to death was kinda harsh.
Kigiri seems kinda… meh. They are trying to keep her mysterious but that doesnt work for me.
She just kinda comes off as annoying.
I mean I get that she is smart, and sometimes the situation hinders her talking.
But the whole amnesia bit is kinda cliche and ridiculous.
I heard the ending had to do with her amnesia and someone being the other’s twin.
The whole game kinda reminds me of Death Note or Detective Conan.
They could have made Togami a bit smarter, and a little more hate-able.
Fukawa’s portraits when she is in Genocider Shou mode are pretty lol :-P~~~~
In one of the Epiphany Anagrams in Chapter 2, the word is DID, for Dissociative Identity Disorder, which is not a term commonly known. I did get it, but I only knew that from watching United States of Tara like a few years ago. I’m not sure a regular person would have known it, but I guess it is short and there is not a lot of letters.
In Climax Logic mode, it is hard to determine sometimes what the pictures are really trying to illustrate. For instance, in Chapter 4 I mistook pictures of Fukawa beginning to hide in the closet, and coming out of the closet. Not super fun trying to find the right combo. Each trial is littered with examples like this.
Never before have I been so angry at a main character. When you’ve got a murder figured out, you have you painstakingly spoonfeed it to the protagonist and make sure you pick up every bit of possible clue in the entire school, sometimes there are more than 12 and they are scattered all around the room, and you don’t know which. If you don’t do this you can not proceed to the trial.
The added layer of difficulty for each of the minigames during each consecutive trial is infuriating. There is nothing that screams artificial difficulty more than this silliness. I would understand if there was a legit limitation of the design of the inputs but just waggling your cursor, making sure there are a bunch of obstacles in your line of sight as you ‘shoot’ these words, this is not ever in a million years how I ever thought I would solve a murder. The needless layers of difficulty added, and the fact that the game is literally shoving in mindless busywork tasks for you to complete drives me nuts. I much would have rather had a single type of minigame, or even just a list of options that are sentences and words. I don’t know who these minigames are for. Is anyone having any fun playing these? The unnecessary complexity (and its not even complex really, just super cumbersome) rivals that of Unlimited Saga.
Still enjoyed the game for the story it had to tell. 3.8/5