From what I’ve read of Fallout New Vegas’ development, it’s more of a ROM hack than some actual amateur made ROM hacks.
But again I’m not saying that rom hacks are the same game, but unless the hack theoretically makes the game unplayable on the original hardware (i.e. even if you could put it on a cart it wouldn’t work) it’s still a game for that platform. And if it is rendered completely different then perhaps the platform needs to be labeled PC because that’s where it was designed to be played.
Put it this way I’m not here to debate the validity of emulated games, rom hacks or whether emulators bring something worthwhile to the table, nor am I trying to engage in a debate about the ontology of video games, or more specifically emulated games. My only point is that the platform is defined by the release of the game and it’s code for the purposes of an archival record. I think a database of emulators and the games supported by those emulators is an interesting project, but I don’t think that’s the purpose of Grouvee. Emulators are tools, not platforms, a means to replicate the capabilities of a platform on another platform. Another analogy, if I run a Windows app in wine on Linux I have successfully emulated aspects of one platform on a different platform. What I have not succeed to do is transform the original Windows app into a Linux app, nor have I introduced wine as a third platform because it’s an emulation layer and not a platform.
Sure, but it was officially released for specific platforms with code that runs on those platforms. Also consider that the platforms that Fallout III run on are the same as those upon which New Vegas runs.
Oh sure, the platform doesn’t change. I got mixed up on the current topic a bit and was thinking about whether or not they would be treated as separate entries if they were on here. That’s what I get for looking at Grouvee before I’m fully awake.