Accumulating Games, Why Do We Do It?

Save states are awesome. A lot of those retro games are so difficult and you spend so much time getting into the levels that by the time you die it sucks a lot and you start over.

Modern games have basically done away with lives, you have infinite. I couldn’t imagine Super Meat Boy with limited lives. It wouldn’t be fun.

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True and you don’t have to pay some random person hundred of dollars to get a cartridge and enjoy the experience. It’s not like paying the inflated price of Little Samson is helping Nintendo. I can see why Raspberry Pi is so popular, access to lots of great games for <$100 (I’m factoring in controllers, keyboards, cases, retropie, emulation station, etc). Just the Pi is $35.

I happily paid a couple hundred for my build, plus it’s a fun project.

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On the topic of accumulating games the following story of the loss $10,000 worth of SNES games bound for an archive makes me sad, both as a gamer and a person who has worked in archives and really values the preservation work done by archivists.

$10,000 worth of SNES games goes missing in the mail

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That really sucks. So much money.

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The worst part is that the games were on loan so that he could archive the code. He had already done one batch of 100, which he had returned and this was the second batch. So this is part of someone’s collection that is now gone. He’s now shut down his archival project because he doesn’t want to risk the loss of more. He’s also going to try to pay the $10,000 out of pocket. So we loose a potential archive of original, I modded SNES games, and he’s out $10,000.

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Good news everyone! The publicity around the lost games help the USPS locate the missing shipment:

One Month Later, Guy Recovers $10,000 Worth Of SNES Games That Were Lost In The Mail

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YES! Awesome news. Just when I was losing faith in USPS.

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