Very cool! I’m never good at timing parries and counter-attacks in games… Will still give it a try though, lol.
Onimusha playthrough updates
Here’s a video clip of me fighting with a cool weapon. This particular enemy is probably my favorite so far – it’s got a creepy design, and the way it multiplies as you attack it is very clever. Its ability to send a tentacle through the ground toward you is annoying to deal with though!
I also appreciate getting to play as the ninja for a bit, if only for a change of pace! Also adds to the tension, since you can’t absorb souls or use super attacks. You can throw kunai though, which is… all right. I haven’t quite gotten the hang of aiming projectiles in this game.
I like looking at all the scattered items throughout the mansion. There’s a good level of detail here for a PS2 game, I feel like.
SNK Gals Fighters playthrough updates
Here are some video clips I saved in recent QOF runthroughs:
I’m really digging this game. Easy to just pick up and play for a bit, which was the point of course as a handheld game. My favorite aspect of the game is definitely the silliness of it all though. The attack animations are funny, and you can never quite predict what nonsense each character will be able to pull off.
The translation for this game is another of its charm points… There isn’t much I’d say is wrong about any of it (that I’ve seen so far, at least), but the characters have to speak very bluntly most of the time, due to the small amount of text space to work with.
The winning and losing animations are great in this game. Such as Yuri’s melodramatic “death” here, and how Nakoruru expects her falcon to fly down to her arm but it never does. (Or at least, it never did in my runthrough with her.) Be sure to see what characters do for “time out” losses as well. Nakoruru for example hides under a blanket and sobs, lol.
One very nice thing included in the Switch re-release of this game is that you can check out the original game manual on-screen. This is helpful for looking up the character combos… and also the character backstories. Which again, are a hoot. I love Athena’s reason for entering the tournament and winning the magical wish-granting talisman. Reading these little backstories is helpful for making a little more sense of the endings btw. (But just a little.)
Oh good, a hamster. Just what I need to win the next tournament!