Is a game being "open world" a selling point to you?

I’d rather have an interesting gameplay than realistic graphics tbh

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Tried it once and got permanently stuck as there’s no way to go back to the main menu. Now I have a couple hundred thousand hours in this game and I still don’t know what the heck I’m doing.

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Me too, I hate roguelikes. No saving, only way I can quit it is by killing my character.

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As I’m getting older, I’m digging more and more into easy modes to avoid pointless grinding. Huge miss from the dev team not to include it imo.

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It’s not necessarily a selling point to me. I’ve always liked the concept of open world games because my experience with playing games was mostly platformers as a kid, and then what I felt was very restrictive linear gameplay in a 3D world (final fantasy & kingdom hearts) where most of the time I couldn’t deviate from a path, but wanting to explore this fantasy world. It probably didn’t help considering at the time I just didn’t like using the kind of battle systems present in kh & ff games (menus…)

When open-world games started becoming available, I was excited to be able to explore worlds, but I’m also very selective in the games I end up playing in my free time. To date, I’ve probably only played Breath of the Wild and I’m now playing Tears of the Kingdom. I had plenty of criticisms for BOTW once I completed it. Still, I’m not particularly tired of open-world games, considering I’ve only played two, in a series where I’m already invested or interested in the fantasy world.

Open-world for the sake of it doesn’t grab me. It’s wanting to actually explore the world, being filled with things to actually do, and rewards that are worth it (the quest itself being fun). In that sense, there needs to be a balance that works with the gameplay, story, themes, concept… etc. Horizon Zero Dawn was the only other open-world game that captured my interest, and I have yet to play it.

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I agree with what has been said around here.

I appreciate an open world when it makes sense for it to be an open world.

For example, in my case, Breath of the Wild was an unforgettable experience and I enjoyed every minute of it. It’s a safe place I would go every day if I could. The world was so alive, everything just made sense. I enjoyed from cutting grass to galloping horses through Hyrule. Everything was placed in a way that was making me want to explore more.

I think a bad example of open world would be the first Xenoblade. It was a mostly empty world, with little to no interaction. The collectibles were just a shining thing on the floor. Everything looked beautiful… but that was it.

I would place Final Fantasy XV as a middle point. It had some great ideas, but the lack of planning/execution made the whole open-world thing become meaningless in its own narrative later on.

And fully agreed with @lunt on his thoughts about Elden Ring.

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welcome to grouvee forum

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I prefer “Open Zones.” :smirk: