This is a point I wanted to make. A game may not have anything in it that is mentioned here for the challenge, but for me it still somehow counts because it either helps me with my autism and very mild OCD and AD(H)D OR some make it worse.
For Stardey Valley, on the one hand it is extremely important for me to have my farm made in a very strict way and it always ends up looking a bit boring and unnatural, whereas I love to look at other people’s farms that have a natural look and I have all the squares and one colour in each square and I can even get angry if I get a huge plant in the wrong square or not in the middle. On the other hand, the game helps with anxiety and intrusive thoughts and calms me down and cheers me up.
There are definitely games out there that are OCD friendly/helpful with mental health issues and some that are definitely not, at least for me, and I have to stay away from them.
When I played WoW it made everything worse, the same goes for other MMOs and live service games that make me feel like I need to collect stuff and have full sets of things and do daily quests and can’t log out before they’re all done… My brain is extremely vulnerable to the mechanics used in these online games to keep you playing. That’s why I stay away from them completely now.
Games I have played in the not so distant past:
For the challenge, I highly recommend Unavowed. It features a character who is an alcoholic, and the game does a very good job of explaining the daily challenges of that person, while also not making it their personality, but an aspect of it that is there most of the time, but not in the foreground.
Alfred Hitchcock - Vertigo depicts several mental illnesses in an interesting way. Not just “fear of heights”. I don’t want to give too much away. It also does a good job of depicting older people falling in love and the challenges that come with having a history of bad relationships and/or still feeling the loss of your former partner, something I have very rarely seen in games.
Backpack Hero and Backpack Battles are definitely OCD friendly games for me. Sorting the backpacks is satisfying and calming and just right for me. It is hard to describe the positive effect they have on me.
Watchdogs 2 has a black trans character in a prominent role: San Francisco Supervisor Miranda Comay, who mentors protagonist Marcus Holloway throughout the game.
Interesting article on the character: Watch Dogs 2 featured a trans woman and 'no one gave a s**t'
What Remains of Edith Finch is an interesting game because it never mentions mental illness, but the belief in a “curse” and a man hiding in a basement from childhood to old age depicts mental illness and the families affected by it and how it affects generations. There is no doubt in my mind that the grandmother’s belief in this curse and her mourning by turning rooms into shrines and the like had a huge impact on all the other family members. The last story shows depression and the loss of the ability to understand what is the story in your head and what is reality. I would love to hear your thoughts on this and whether it would count towards the challenge.
Addiction is a big theme in Disco Elysium, but so are depression and retrograde amnesia and anxiety, trauma and loss. Not to mention the scars that a dysopian world and war can leave on people on top of jobs like police detective.
Beacon Pines is about grief and a huge trauma that has affected not just one person but a whole village. I also think at least one person in it is neurodiverse and there is a same-sex couple.
Paradise Killer allows you to flirt with both men and women.