I grabbed it when the restored version was circulating the web a little while ago, but I haven’t watched it yet.
I watched that one years ago; I should try to re-visit it if possible
I’m always thinking that the recent CGI movie should’ve tried to stick with Super Mario Bros. 1 material for the first movie/origin story, but too late to change it now
For a Super Mario Bros game that I think a lot of people overlook, because they just don’t know about it… How many of you all have played VS Super Mario Bros – the arcade game? It is the original Super Mario Bros, but with the levels rearranged, and revised to be tougher. More enemies, fewer power-ups, etc. It also featured six new challenging stages interspersed throughout, which would go on to be used in the sequel game in Japan (Super Mario Bros 2… aka The Lost Levels).
You can play this game on the Switch via Arcade Archives, luckily enough. I’m trying to beat it, but… It’s tough stuff.
I feel like I keep answering that I’ve played these games because I’m old, lol. I used to play this in a little arcade I would go to when visiting family a little ways outside of my own city.
I have encountered Vs. Super Mario Bros. in person long, long ago. I think…in the YMCA, and in a little arcade-type place in the Poconos. I don’t think either are there anymore
It was kind of surreal, how it would start out looking like the Super Mario Bros I knew and loved from home, but would…diverge
I did play once again, and beat it, in my earlier days of Switch. I eventually cleared it out for space; it seemed redundant enough that I could do that
Happy Mario Day (MAR10)
Playing any Mario games today?
I wasn’t, but maybe I will now!
May the MAR10 be with you, everyone! I have a neck ache so no games for me today… but Mario 3 is the first video game I ever played and the entire series is very special to me, I thought I’d share a little bit of memorobilia before I get some rest.
2009 throwback to meeting Charles Martinet, taken on a Motorola flip-phone in TRUE 2000s style. I was really nervous but he was just so geniune and sweet you couldn’t help lowering your guard.
Super Mario Galaxy, signed by both Charles Martinet and Mario himself, proving Mario does indeed exist in our world
Last but not least, its the posession I am the most unreasonably proud to own—you guessed it, its the officially licensed Japanese poster for the Super Mario Bros movie! Everybody’s clamoring for it!
I do love this poster though (and the movie too).
All of this is really awesome!
Happy Mario Day ! Afraid I did not play any Mario games today [have played them all to death] nor made spaghetti this time [did have a spaghetti dinner on Saturday, though]
I did do my annual Mario Day doodle, though–Mario with his hypothetical daughter
Everyone’s posting great stuff, thanks for sharing, everyone.
For MAR10 day I decided to finally buy Super Mario Run on my phone (arguably the only “mainline Mario platformer” I haven’t played, if we want to count it). It’s not a lot of levels for the main campaign (unless more is unlocked afterward? guess I’ll find out), but there are daily remix dealies to play through. It’s a perfectly okay auto-runner type of mobile game. I’ll post more thoughts on it probably next week.
i cannot stop laughing
I’ve played a few Mario games over the past month or so, might as well share my thoughts.
Wario Land: Super Mario Land 3
I’ve dabbled in this one before, but tried to stick with it as long as I could this time. And yeah, I eventually gave up on it. I think for a Game Boy title it’s fine, and I can get why it’d have its fans. But I find Wario’s gameplay style too slow and boring. I’ve mentioned before that I favor platforming challenges over exploration, and a central gimmick of this is finding all the hidden treasures.
The only other Wario platformer I’ve played a lot of is the third one, which is very experimental (and ahead for its time in certain ways), but I also find the moment-to-moment gameplay too slow and boring. Perhaps the series just isn’t for me, which is how it goes sometimes.
Super Princess Peach
My review for this is pretty similar to Wario Land. It’s an exploration-focused game (find all the Toads), and Peach is similarly pretty slow (and a bit too “slippery” for my liking). It’s not a hard game, so I played through most of it without much effort—but again, the actual goal is the collect-a-thon. One thing I do like about this is how nice the pixel art is. Really makes me wish the New Super Mario Bros series went in this sort of direction, rather than the plasticky CG corporate look for everything.
All in all, a charming but dull game. Seems forgotten to time, oddly? I think I would’ve liked it more if it went full puzzle platformer, asking you to use Peach’s abilities (angry fire burst, sad tears water, happy air flying) in ways that actually made you use your head a little.
Super Mario Run
To my great surprise… I actually enjoyed this quite a bit. At first I thought it was basic and lame (a first impression I imagine many people had), but given enough time with it I found it pretty addicting, and with more depth than expected. You just tap the screen to make Mario jump (it’s sort of an auto-runner). But there’s a variety of jumps and spins he can do, depending on your timing and how long you hold the tap.
There are three modes of play — a basic campaign with multiple “collect all five special coins” challenges for each stage, a mode where you compete for coins against another player’s “ghost” (in order to earn more Toads for your mushroom kingdom, which you can customize), and a quick play of sorts that remixes bits of each stage. Each mode works nicely for a “gotta kill two minutes” sort of mobile game.
And the best thing of all about this… You pay $10 for the game, and you’ve got it. The whole game. No microtransactions, no ads, no loot boxes, no daily pulls, no spinning wheels, no exchanging money for gems or what have you. There are plenty of goodies to unlock, but you do that just by playing the game, like in the good old days. It’s not perfect (it is unfortunately gacha-style chance for earning goodies at the end of a run), but it’s overall way better than 99% of mobile fare.
And of course, Nintendo wouldn’t stick with this model for their other app store releases, presumably because the now-commonplace predatory methods of mobile gaming make way more bank in the long run. Sad, sad world! Oh well, at least I have Mario Run to tide me over on my phone, along with ad-free versions of a few things like Solitaire, Minesweeper, Sudoku, and so on that I’ve got installed.
Wario Land was one of my favorites growing up ! I wish it were on NSO; can’t re-play it at the moment. I wasn’t as into the sequels
I thought the same thing about Super Princess Peach’s artstyle; and I liked how it brought back some…rarely used enemies. And of course playing as Princess was a nice change of pace
I had Super Mario Run, but no longer after upgrading my phone. It was pretty cool